Tip: Entering a door or pipe, activating a P-Switch or grabbing a star, completing the level, hitting a message block, and dying will cause issues on the title screen, such as causing musical glitches, or trapping the player in an endlessly-looping level.
A level with an ON/OFF Switch based gimmick. The switches will control the Thwomps, lasers that block an can damage the player and swap between water and lava.
Lasers, ON/OFF water/lava and Switch palace tiles can be found at the end of map16 page 4.
ON Thwomp is sprite 0A and OFF Thwomp is 0B
Total screens: 2 sublevels with 0A screens. Difficulty: Normal-Hard (World 6)
-Use the latest base patch and name your ROM "Screens.smc" to see the correct thwomp graphics. They will look as regular Thwomps, but you can check them by hovering them.
-Podoboos work well with the water so the will work with the ON/OFF water lava, but remember they can kill the player if they swim near the surface.
-ON/OFF switches can also be activated by koopa shells and other items.
-I recomend you do the screens in order unless you're not using anything ON/OFF controlled. Your screen might get edited if the ON/OFF items are active when they're not supposed to ande vice-versa.
-I'll write the current ON/OFF state next to each screen.
*Level number: 10A/25
*Level mode: 00
*Vertical scroll at will
*FG/BG GFX settings: 14 - Castle 1 (Bypassed, but still the same GFX)
*Sprite GFX settings: 00 - Castle (See above)
*Sprite Memory 10
*BG Scrolling: H: Variable, V: Variable
*Layer 3 Scrolling: H: None, V: None
00 - LucasRCD*
01 - Najeraldo* <- Switch will be ON after this screen.
03 - PMH*
05 - Ultrabi*
06 - Shiny Ninetales*
07 - Najeraldo*
08 - MarioFanGamer*
09 - LucasRCD*
0A - Heraga*
00 - Shiny Ninetales*
01 - Anas*
02 - Shiny Ninetales*
03 - Najeraldo* <- Switch will be OFF after this screen.
05 - PMH*
I was thinking more on a bonus usage of the silver P-Switch on this screen, but it acts very buggy with the lasers (they become collectible when you press it) It also limits me in terms of sprites, that's why I didn't put so much.
This project needs live
Ok, I have a suggestion. We have on/off water, on/off layer 3 BG, etc. But we don't have on/off blocks (i.e pink blocks will appear when the switch is on and the blue blocks will appear when the switch is off)