A level with an ON/OFF Switch based gimmick. The switches will control the Thwomps, lasers that block an can damage the player and swap between water and lava.
Lasers, ON/OFF water/lava and Switch palace tiles can be found at the end of map16 page 4.
ON Thwomp is sprite 0A and OFF Thwomp is 0B
Total screens: 2 sublevels with 0A screens. Difficulty: Normal-Hard (World 6)
Notes:
-Use the latest base patch and name your ROM "Screens.smc" to see the correct thwomp graphics. They will look as regular Thwomps, but you can check them by hovering them.
-Podoboos work well with the water so the will work with the ON/OFF water lava, but remember they can kill the player if they swim near the surface.
-ON/OFF switches can also be activated by koopa shells and other items.
-I recomend you do the screens in order unless you're not using anything ON/OFF controlled. Your screen might get edited if the ON/OFF items are active when they're not supposed to ande vice-versa.
-I'll write the current ON/OFF state next to each screen.
Level Info:
*Level number: 10A/25
*Level mode: 00
*Vertical scroll at will
*Music: Castle
*Time: 0000
*FG/BG GFX settings: 14 - Castle 1 (Bypassed, but still the same GFX)
*Sprite GFX settings: 00 - Castle (See above)
*Sprite Memory 10
*BG Scrolling: H: Variable, V: Variable
*Layer 3 Scrolling: H: None, V: None
Level 10A
00 - LucasRCD*
01 - Najeraldo* <- Switch will be ON after this screen.
02 -
03 - PMH*
04 -
05 - Ultrabi*
06 - Shiny Ninetales*
07 - Najeraldo*
08 - MarioFanGamer*
09 - LucasRCD*
0A - Heraga*
Level 25
00 - Shiny Ninetales*
01 - Anas*
02 - Shiny Ninetales*
03 - Najeraldo* <- Switch will be OFF after this screen.
04 -
05 - PMH*
06 -
07 -
08 -
09 -
0A -
I was thinking more on a bonus usage of the silver P-Switch on this screen, but it acts very buggy with the lasers (they become collectible when you press it) It also limits me in terms of sprites, that's why I didn't put so much.
I edited the blocks to act like spikes instead of munchers so we don't get that problem. Feel free to update your screen if you still want to make the bonus.
This project needs live
Ok, I have a suggestion. We have on/off water, on/off layer 3 BG, etc. But we don't have on/off blocks (i.e pink blocks will appear when the switch is on and the blue blocks will appear when the switch is off)
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