The Questionable Level Design Contest ends in…
Views: 914,584,297
13 users online:  brickblock369, Darkbloom,  dtothefourth, GMCHacker91, Ice Man, KevinM, Magmatic, Marioxs10, Miscalc, MMaxwell, Paithus, Trakkan, UTF - Guests: 35 - Bots: 84 Users: 51,226 (2,269 active)
Latest: ShinyFrancium
Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. ExAnimation solves this problem.
Not logged in.
Level 10A: ON/OFF Castle
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level 10A: ON/OFF Castle
Pages: « 1 2 » Link

A level with an ON/OFF Switch based gimmick. The switches will control the Thwomps, lasers that block an can damage the player and swap between water and lava.

Lasers, ON/OFF water/lava and Switch palace tiles can be found at the end of map16 page 4.

ON Thwomp is sprite 0A and OFF Thwomp is 0B

Total screens: 2 sublevels with 0A screens.
Difficulty: Normal-Hard (World 6)


-Use the latest base patch and name your ROM "Screens.smc" to see the correct thwomp graphics. They will look as regular Thwomps, but you can check them by hovering them.
-Podoboos work well with the water so the will work with the ON/OFF water lava, but remember they can kill the player if they swim near the surface.
-ON/OFF switches can also be activated by koopa shells and other items.
-I recomend you do the screens in order unless you're not using anything ON/OFF controlled. Your screen might get edited if the ON/OFF items are active when they're not supposed to ande vice-versa.
-I'll write the current ON/OFF state next to each screen.

Level Info:

*Level number: 10A/25
*Level mode: 00
*Vertical scroll at will
*Music: Castle
*Time: 0000
*FG/BG GFX settings: 14 - Castle 1 (Bypassed, but still the same GFX)
*Sprite GFX settings: 00 - Castle (See above)
*Sprite Memory 10
*BG Scrolling: H: Variable, V: Variable
*Layer 3 Scrolling: H: None, V: None

Level 10A

00 - LucasRCD*
01 - Najeraldo* <- Switch will be ON after this screen.
02 -
03 - PMH*
04 -
05 - Ultrabi*
06 - Shiny Ninetales*
07 - Najeraldo*
08 - MarioFanGamer*
09 - LucasRCD*
0A - Heraga*

Level 25

00 - Shiny Ninetales*
01 - Anas*
02 - Shiny Ninetales*
03 - Najeraldo* <- Switch will be OFF after this screen.
04 -
05 - PMH*
06 -
07 -
08 -
09 -
0A -

Level 2A (Boss)

00 - PMH*
I know I said until Monday, but screw that, the level is ready and I won't be avaivable tomorow.

The level is open now. Go wild!
Well, would you look at that, this level's open. Allow me to start things OFF (or should I say, ON?): I'll take screen 00 of the main level (10A).
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Gimmie 00 of level 25 then

2021 TRENO vibe check thread
There was an error in the custom colection of sprites since I had two ON thwomps, so this should fix it.
I'll take screen 01.

I'll take screen 3

Click here to check out my CLDC entry (video)
Layout by Koopster
Screen 01 is done:

All the thwomps are ON.

mwl file
This level gave me a good idea, I will take screen 05.

Edit: Doned.


One day I'll make a layout...

I hate item babysitting, but well, at least it's only for one screen

2021 TRENO vibe check thread

I'm not very good at this, so my screen doesn't have any ON/OFF things

Click here to check out my CLDC entry (video)
Layout by Koopster
Taking 02 of 10A.

*everything stops*
Yeah, that's me. You're probably wondering how I got into this situation...
*cut to next post*
I made screen 06 of 10A

Najeraldo - Today at 1:29 PM
I noticed the screen before mine uses a silver P-swtich
and I didn't use that in my screen
so I'll move it somewhere else

Moving to screen 7.
Did 06 of main section.

I was thinking more on a bonus usage of the silver P-Switch on this screen, but it acts very buggy with the lasers (they become collectible when you press it) It also limits me in terms of sprites, that's why I didn't put so much.

2021 TRENO vibe check thread
I edited the blocks to act like spikes instead of munchers so we don't get that problem. Feel free to update your screen if you still want to make the bonus.
Don't worry, it's fine as I did. I'd rather to remove the silver P-switch, but don't wanna mess on Ultrabi's screen for make mine so it's ok for now.

2021 TRENO vibe check thread
This level needs live, so I did 02 of the second room (without gimmick this time :V)

2021 TRENO vibe check thread
Originally posted by Shiny Ninetales
This level needs live

I agree. Here's the screen that comes after yours:


This project needs live
Ok, I have a suggestion. We have on/off water, on/off layer 3 BG, etc. But we don't have on/off blocks (i.e pink blocks will appear when the switch is on and the blue blocks will appear when the switch is off)

Click here to check out my CLDC entry (video)
Layout by Koopster
Pages: « 1 2 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level 10A: ON/OFF Castle

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks