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Level 10A: ON/OFF Castle
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level 10A: ON/OFF Castle
Pages: « 1 2 »
Honestly I don't think that ON/OFF blocks are needed on a level like this. At some point we wanted to have ON/OFF blocks as a gimmick on its own level, but due to the low activity on the last months (compared when the Screens Project began) it seems it won't.

(btw, there are ON/OFF Thwomps too)
I didn't include the ON/OFF blocks because the lasers do pretty much the same job.
Gonna take screen 04 (level 25)
Edit: Done
Download
(Sorry for bad image)

This level should have a boss and the boss will be Big Boo, okay? So, can I design the boss room?

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Click here to check out my CLDC entry (video)
Layout by Koopster
I moved it to 05 since it didn't go with my screen.

As for the boss, I think big boo wold fit better in the ghost house level, so feel free to design a boss room for that one.

For this level I think it would be better to have a cutom boss that take advantage from the ON/OFF mechanic. Maybe the thwomp boss since we already have ON/OFF thwomps in the level.
Or... let us have a custom boss specifically made for Screens. Like, we have a couple coders around here so maybe one them could help us.
Specifically, let me create a boss. It's one of the things I really want to do in my hacking career.

The only problem is that we need ideas for the boss. But yes, I really believe we should have a boss for Screens. Maybe even something with screens.

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Okay, my layout looks ugly.
Sure, you can make bosses for the hack, if you want to.

Quote
Maybe even something with screens.

I'd really like to have something like that for the final boss of the hack.

As for the boss of this level, its gimmick should be more oriented towards the ON/OFF switch. Some ideas that come to my mind is that the lasers could damage it or its behavior could change depending on what the switch is set to.

Well, here's my idea:
I'll make the lasers in the boss room scroll up and down (idea from the final boss of Metal Slug 4) and a blue koopa without shell will kick a shell to make an ON/OFF block work. The ON/OFF block will make the lasers appear or disappear.
(Sorry for bad English. Maybe I'll make a screenshot but I can't make it now because I'm busy now)
As for the boss, I think we can use any custom boss.

Update: I made screenshots. So, what do you think about it?


--------------------
Click here to check out my CLDC entry (video)
Layout by Koopster
It's not a bad idea. It's possible to make the switch change by itself every X seconds with UberASM so you don't have to rely on the kicker though.

I added level 2A for the boss in the OP. It can't be claimed right now since this sitll needs some discussion.
For me it's good just as PMH figured it. Using a custom boo boss should be good though, for make it a little bit more challenging.
Well, if you're alright with it, we can use that big boo and save the custom boss for the final battle.

@PMH, please send me that boss so I can insert it. I'll update your name in the OP once I have it.

Edit: I just had an idea: we could use PMH's scenario but with the homing thwomp instead of big boo, and when the switch is OFF, the thwomp doesn't move (it shouldn't be hard to implement). Any thoughts? Or do you prefer the big boo?
I wanted to code a boss for the ON/OFF castle but I believe, it makes sense to have the Screens boss for the grand finale.

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Okay, my layout looks ugly.

Originally posted by Najeraldo
@PMH, please send me that boss so I can insert it. I'll update your name in the OP once I have it.

Send what for you? Boss? What boss? If you need the custom boss, I... don't have it.

--------------------
Click here to check out my CLDC entry (video)
Layout by Koopster
I mean the screen you made.
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level 10A: ON/OFF Castle

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