Honestly I don't think that ON/OFF blocks are needed on a level like this. At some point we wanted to have ON/OFF blocks as a gimmick on its own level, but due to the low activity on the last months (compared when the Screens Project began) it seems it won't.
Or... let us have a custom boss specifically made for Screens. Like, we have a couple coders around here so maybe one them could help us. Specifically, let me create a boss. It's one of the things I really want to do in my hacking career.
The only problem is that we need ideas for the boss. But yes, I really believe we should have a boss for Screens. Maybe even something with screens.
Sure, you can make bosses for the hack, if you want to.
Maybe even something with screens.
I'd really like to have something like that for the final boss of the hack.
As for the boss of this level, its gimmick should be more oriented towards the ON/OFF switch. Some ideas that come to my mind is that the lasers could damage it or its behavior could change depending on what the switch is set to.
Well, here's my idea:
I'll make the lasers in the boss room scroll up and down (idea from the final boss of Metal Slug 4) and a blue koopa without shell will kick a shell to make an ON/OFF block work. The ON/OFF block will make the lasers appear or disappear.
(Sorry for bad English. Maybe I'll make a screenshot but I can't make it now because I'm busy now)
As for the boss, I think we can use any custom boss.
Update: I made screenshots. So, what do you think about it?
Well, if you're alright with it, we can use that big boo and save the custom boss for the final battle.
@PMH, please send me that boss so I can insert it. I'll update your name in the OP once I have it.
Edit: I just had an idea: we could use PMH's scenario but with the homing thwomp instead of big boo, and when the switch is OFF, the thwomp doesn't move (it shouldn't be hard to implement). Any thoughts? Or do you prefer the big boo?