The main level uses the Side Exit sprite, and it works fine, but the effect carries over to sublevels. Is there a way to disable the sprite when going to sublevels?
Disable Side Exit in Sublevels
If you use UberASM, you can just run this on the level you want to disable the side exit in:
Code
init: STZ $1B96 RTL
As far as I know, there's no way to force it to reset without ASM.
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