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UNKO (formerly "Redacted") (Object Insertion Tool) v1.30
Forum Index - SMW Hacking - Resource & Tool Releases - UNKO (formerly "Redacted") (Object Insertion Tool) v1.30
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UNKO(web)
ver. 1.31


This is object insert tool like sprite tool.
object insert sample
sample 2

Features
  • object list
  • Library
  • Label export

Download here (Waiting)
Please be sure to read and understand the readme.txt and some samples as explanation is troublesome.

and please see the web page for details.

---------- update log ----------
--- 05-20-2017 [v1.10] ---
- Fix some issues(RomMap, ParseList etc...)
- Experimental feature addition ("-D" option, object property syntax)

--- 05-21-2017 [v1.11] ---
- Update for MSVC.
Nouw you can compile it with MSVC.

--- 06-05-2017 [v1.20] ---
- Change program internal design
- some memory map issue fix

--- 08-06-2017 [v1.21] (RPG Hacker) ---
- Changed name to not have any needless naming controversy
- other small changes and code fixes, see comments on tool for details

--- 09-03-2017 [v1.30] ---
- Fix some minor issues
- Improve library insert method

--- 09-03-2017 [v1.31] ---
- Fix fatal issue(Segmentation fault)
---
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Saw you post a beta of this in 2ch's SMW Hacking Thread (World95) the other day.
Hopefully it's more user-friendly than the ObjecTool patch + Asar combination.

Great job, either way!
Aren't objects 29-2C reserved for future use by Lunar Magic? In any case, hopefully this will get more people using custom objects.
Originally posted by imamelia
Aren't objects 29-2C reserved for future use by Lunar Magic?


Pretty much. Anyone that uses them runs the risk of incompatibilities with future versions of LM.
Sounds very cool!

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It's C3 time, dudes.
ASM Thread
Misc. Hacking Thread
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I can build levels, test your hacks, and sometimes fulfil ASM requests.
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I might have to try this some time. I have a very Map16-heavy level that can't simply use existing objects, since it's both vertical and heavy on custom blocks...

Originally posted by FuSoYa
Originally posted by imamelia
Aren't objects 29-2C reserved for future use by Lunar Magic?


Pretty much. Anyone that uses them runs the risk of incompatibilities with future versions of LM.

I feel, in the unlikely event NGHE or something similar makes it into LM, one or two of those objects could be used for screen scroll objects like in Yoshi's Island. Or you could just modify the end-of-level object, I guess...

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Neat! An object inserter tool! That was a piece of cake!
I'm tired.
“Well, don’t think you can beat us just because we’re women.”Sheena, Tales of Symphonia
test patch 2
(Lunar Magic + FuSoYa's Scroll Pipe + Jong-un)

... interesting.
---
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Now approved, and renamed to avoid any needless controversy regarding the name. #tb{:p}
(Just read your PM for details)
Anyways, great tool, and hopefully something people will make good use of! #smw{:TUP:}

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Ver.1.30

  • Fix some minor bugs
  • Improve library insert method

Web page (Under constructing...)

And asar.dll is cirrentry beta build ver.
(I made a temporary correspondence of this.)
---
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Very clever name change! #smw{:TUP:}
I like it.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!

may be more clever than you think



Anyway, this seems pretty useful, I'll 100% use this in the future.


Discord: CinnamonKiwi ☆彡#1540 | Site: glaceon.ca | GBAtemp: Invision
Join the VVVVVV server! discord.gg/Zf7Nzea




I'm assuming the answer is no, but can this be used to create backgrounds? They seem to eat up a LOT of space.
Well, you could probably create "background objects" with this tool, but you wouldn't really gain anything from it in regards to saving storage space on background images. What takes up most of the space in background images are really the graphics - this tool can't do much there. Technically speaking, objects are nothing more but "recipes" for placing blocks in a level at load time. If you have a certain arangement of blocks that you use in a lot of levels - for example, a row of five cement blocks or something like that - you can create an object of them and save a few bytes of space every time you use them. Unless you make a lot of objects and reuse each of them many times, this saved space probably isn't worth it. In fact, just the object code itself probably takes up more space than you save if you don't use the objects excessively.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
Well, you could probably create "background objects" with this tool, but you wouldn't really gain anything from it in regards to saving storage space on background images. What takes up most of the space in background images are really the graphics - this tool can't do much there. Technically speaking, objects are nothing more but "recipes" for placing blocks in a level at load time. If you have a certain arangement of blocks that you use in a lot of levels - for example, a row of five cement blocks or something like that - you can create an object of them and save a few bytes of space every time you use them. Unless you make a lot of objects and reuse each of them many times, this saved space probably isn't worth it. In fact, just the object code itself probably takes up more space than you save if you don't use the objects excessively.


Aaaaah. That makes sense, although it's kind of a pain when it comes to optimization. Thanks!
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