Hey, didn't know where to introduce myself so I figured i'd do it here.
Hello!
A little about myself...
Im comfortable with the LM interface, ive inserted custom blocks, ExGfx, made a pretty standard (read: no ExGfx) custom OW.
I remember to hit F9 after modifying my m16, with the help of the 8x8 editor.
No problems with addmusic (the cmd line version, not "made easy", addmusic.bat made enough sense to me)
I'm still a little shaky when it comes to inserting custom sprites (haven't tried) and i'm still not sure how the pallettes are set up (although i like messing with LM's star-button-pallette-window-thingy).
...I haven't even begun to attempt anything regarding ASM, but i have a background in programming (c/c++/vb/.net) so only time will tell.
i also enjoy (parenthetical (statements)).
hello smwcentral!
ps. i have a super duper beta beta BETA hack (only two levels) and i would like to hear some feedback. mostly regarding overall level design and level difficulty. the more i test my levels, the easier they get. now i have no idea how to gauge their *actual* difficulty and/or design.
Feel free to PM me if you have any questions.
Hello!
A little about myself...
Im comfortable with the LM interface, ive inserted custom blocks, ExGfx, made a pretty standard (read: no ExGfx) custom OW.
I remember to hit F9 after modifying my m16, with the help of the 8x8 editor.
No problems with addmusic (the cmd line version, not "made easy", addmusic.bat made enough sense to me)
I'm still a little shaky when it comes to inserting custom sprites (haven't tried) and i'm still not sure how the pallettes are set up (although i like messing with LM's star-button-pallette-window-thingy).
...I haven't even begun to attempt anything regarding ASM, but i have a background in programming (c/c++/vb/.net) so only time will tell.
i also enjoy (parenthetical (statements)).
hello smwcentral!
ps. i have a super duper beta beta BETA hack (only two levels) and i would like to hear some feedback. mostly regarding overall level design and level difficulty. the more i test my levels, the easier they get. now i have no idea how to gauge their *actual* difficulty and/or design.
Feel free to PM me if you have any questions.