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Classic Mario World: The Magical Crystals by bandicoot

File Name: Classic Mario World: The Magical Crystals
Submitted: 2017-04-22 08:24:12 PM by bandicoot
Obsoletes: Classic Mario World: The Magical Crystals
Authors: bandicoot
Demo: No
Featured: No
Length: 113 exit(s)
Difficulty: Hard
Description: This is the last update of this hack(I know, this is the hack with more updates in the history of smwcentral).
This version have a lot of modification since the last version, it involves secret exits placement, level design tweaks, and some very long levels were shortened.
Also, Now this hack uses AddmusicK Finally.
And to finished I included a portuguese version for Brazilian Players, since it's my native language!

Note:Fixed the bugs pointed by Lazy on the last version.

Obs: Para os brasileiros estou incluindo uma versão em portugues da hack!
Aproveitem!
First off, the hack isn't really "Hard" difficulty- I'd recommend changing it to "Normal".

So, with the issues. The levels of the hack are overall very plain, devoid of even decoration. Primarily, they're semi-flat, straight left-to-right deals without much optional content, ESPECIALLY the castles and fortresses, which are very boring and lifeless, there's very few obstacles for you. They're "alright"- nothing really done WRONG design-wise, but nothing really engaging, either. On top of this, you seem to have decided that the best backgrounds to use were primarily...foreground tiles. With how you used them, with slightly different palettes from the foreground, it was mostly OK, but left me wondering if people might mistake them for foreground. Then I found my answer in the level "LIGHT IN THE DARK": The color for your "background" decoration using foreground tiles looks almost identical to the actual foreground- it's near-impossible to actually tell the difference between solid and nonsolid. Worse, the level's in spotlight darkness, so you have even LESS of a chance to tell what's going to be safe and what isn't! Really, you shouldn't be using foreground tiles as decoration like this, not when they look as foreground. Certainly, there has to be a better way you can add decoration?

The major issue that made me stop playing is the boss of "BIG BEETLE'S FORTRESS". It's a pretty simple boss: make him hit the walls, grab a rock, throw it at him, bounce on him. Rinse, repeat. The problem: His hitbox is a little unclear since it's not entirely on him, and the best way to make him hit the wall since he turns around almost instantly when you move the other way is to actually get next to the edge and move at the last second. On the first two phases, this is fine, excepting that the rocks have random spawn locations and mostly tend to fall outside the arena. The third phase, however, adds the ability for it to stun you when it hits the wall, and since it has very high acceleration, if you're stunned in the corner...that's it, you're dead, period. It will hit the wall again before you can get out of stun, so you're trapped, forced to die. And this happened every single time I got to that phase. It's way too easy to happen, the boss needs a lot of tweaking.

To minor things: The level before "LIGHT IN THE DARK" has black platform lines against a black-ish background- you may want to consider changing this up, so the lines are easier to see! The level's very much doable without being able to see them at all times, but it's easier to plan ahead when you actually know what's going to happen up ahead.
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
File Name: Classic Mario World: The Magical Crystals
Submitted: 2017-06-04 08:17:25 PM by bandicoot
Obsoletes: Classic Mario World: The Magical Crystals
Authors: bandicoot
Demo: No
Featured: No
Length: 113 exit(s)
Difficulty: Hard
Description: This new update fix the issues pointed on the last moderation and fixes the secret exit on World 5-Factory.
This is a hack with traditional Mario gameplay, here Bowser is using a new power source, the Magical Crystals, you must help our Plumber to defeat Bowser once again.

This hack have:
-New Levels
-Custom Sprites
-Custom Music
-ASM
-New Bosses
-113 exits and more

I hope you like
Hey, you took care of (most of) the issues I pointed out last time! Great job! Few things remain, though...

1: Buzzy Beetle boss accelerates too fast, and still has the chance to stunlock you. This really needs to be worked on. If you're unable to do it yourself, why not look for someone who can help you figure it out? It'll make the boss far easier.
2: You left a test door at the start of buzzy's fort. Sadly, this is why I must reject this time.

Keep at it! I know you can do it! :D
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
File Name: Classic Mario World: The Magical Crystals
Submitted: 2017-06-06 09:47:07 PM by bandicoot
Obsoletes: Classic Mario World: The Magical Crystals
Authors: bandicoot
Demo: No
Featured: No
Length: 113 exit(s)
Difficulty: Normal
Description: This new update fix the issues pointed on the last moderation and fixes the secret exit on World 5-Factory.
This is a hack with traditional Mario gameplay, here Bowser is using a new power source, the Magical Crystals, you must help our Plumber to defeat Bowser once again.

This hack have:
-New Levels
-Custom Sprites
-Custom Music
-ASM
-New Bosses
-113 exits and more

I hope you like
I'm afraid I have to reject this. This time, you've definitely fixed the issues I pointed out, so well done! Aside from the Buzzy Beetle boss (which I found actually stuns you at all points in the fight...), but I'm not holding that against you since I think it's clear you don't know how to fix it; I'd recommend getting some help with that from the forums! Perhaps they can help walk you through it! Now, onto the issues!

First, a thing I forgot to mention last time: from that same Buzzy Beetle Fortress, the background's a biiit messed up. You keep the underground parts of the BG with the "twinkle" graphic it comes with, but the animation is messed up due to being in the castle tileset instead. I'd recommend you remove those effects so your BG looks nicer! On the note of incorrect graphics, the lava splash effect is also using the wrong graphics in World 3 due to the tileset not containing the right tiles- if you can't fix this, I'd recommend redoing your sprite selection so you can fit it in.

The major issue I found that's given you a Game Over this time is "Choco Ghost House". The level design is...soul-crushingly bad. Your entire gimmick is "Guess which walls are fake and which are real!" In theory, it sounds interesting, but in practice, it's a horrible mess to play. You don't really know where you're going, and there's no real clues to tell you where a false wall will be. Overall, it's completely trial-and-error, and I actually ran out of time on my first playthrough. I was worried you had misplaced some objects, making it impossible to clear, so I looked in the editor...and found that no, there was a wall I didn't check because it looked like a dead-end for another segment, and in fact, there's two exits, which I never would've guessed at all, there's absolutely no hints to it, not even in the overworld. No text boxes, no overworld hints, nothing at all truly hints to the existence of a secret exit. Lunar Magic showed me that it is...extremely convoluted. Few people would really think to do any of what it requires, so...why?

Personally, I'd recommend you scrap this level and start over. You had some REALLY good ideas overall in World 3, so it's such a shame this one level marrs an otherwise good world. Try a few other gimmicks that don't rely on obscuring the path! Once you do, try going to the Hack Testing Forum- the userbase would be more than happy to help you make sure your level's good to go, so you don't have to get another Game Over next time. ^-^ It would also catch any issues in later worlds, too!

Looking forward to you getting these issues fixed!
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money