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Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.Not logged in.
SMW DLCR: A Basic Collaboration >> ALL CLAIMS CLOSED
Forum Index - SMW Hacking - Works in Progress - SMW DLCR: A Basic Collaboration >> ALL CLAIMS CLOSED
Pages: « 1 2 3 436 37 » Thread Closed
Yea, you really need that list. I'll join this collab later because I'm in a few other collabs. Good luck!
That guy who wasted time on making his BLDC level and posted an unfinished and impossible product. Eventually, the host removed the submission and the author of the level deleted the redundant file. Remember, kids, never slack off making your own level, particularly right before the deadline.
I checked and can confirm Level 112 is unused.

EDIT: I made some of Level 105.

http://bin.smwcentral.net/u/31039/105_1.png

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Working on "A Mario Hack".
Ok thanks. You might want those Rex further back. Give Mario a chance to grab a mushroom.
You're welcome, and I'll do that and maybe remove one of the Rexes.

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Working on "A Mario Hack".
Ok, thank you.
You're welcome.

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Working on "A Mario Hack".
@Mario Doge

Originally posted by General Behavior Rule 6
Do not post anything that may hinder anyone's ability to browse the site such as CSS abuse, copypasting long pieces of text, table stretching, etc.


Don't do this anymore, okay?
That guy who wasted time on making his BLDC level and posted an unfinished and impossible product. Eventually, the host removed the submission and the author of the level deleted the redundant file. Remember, kids, never slack off making your own level, particularly right before the deadline.
Originally posted by user23507
@Mario Doge

Originally posted by General Behavior Rule 6
Do not post anything that may hinder anyone's ability to browse the site such as CSS abuse, copypasting long pieces of text, table stretching, etc.


Don't do this anymore, okay?


Edited. Thank you for telling me, I did kinda notice it was big. It loaded quickly for me, but maybe not on other browsers. (I assumed you meant the post with the picture.)

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Working on "A Mario Hack".
Yeah, it really looked too big
That guy who wasted time on making his BLDC level and posted an unfinished and impossible product. Eventually, the host removed the submission and the author of the level deleted the redundant file. Remember, kids, never slack off making your own level, particularly right before the deadline.
What about map16 trickery? I assume it's not allowed due to the nature of this hack, but hey asking won't kill me.

Also, I find the timing for this collab's announcement rather... bad. I mean, under normal circumstances this thread would be flooding with level claims (cuz it's an interesting idea), but with OLDC just around the corner (whose rules are almost identical to this collab's) people will most likely design their levels for it rather than this... Well, there are bound to be exceptions; me, for example.

Can I take 118? If you accept, I'd really appreciate if you tell me the difficulty level this collab is aiming for.
It is horrible timing, I had the idea before I knew the contest was coming. I went with it anyway figureing people might want to practice for the contest anyway. ( is that allowed?)
I had not planned on any map 16, I suppose if enough people complain they want it, then why not.

Maybe we should consider adding a few gimmicks, it is after all "download content" Everyone can deside that though.

Here is some of level F.





Oh I'd like to claim level 6.
Then I'll claim level 106. But I don't like the forest background. Can I change it?

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Your layout has been removed.
The 5th screen doesn't appear. Other than that, good level so far!
That guy who wasted time on making his BLDC level and posted an unfinished and impossible product. Eventually, the host removed the submission and the author of the level deleted the redundant file. Remember, kids, never slack off making your own level, particularly right before the deadline.
@Master, well no your not really supposed too.
@User, yeah I need to fix that.
@mes really sorry I just noticed you wantend 118, yeah go ahead. I think between normal and hard is fine. Make as you feel like, we can tell later if levels need adjusting.
Ok, I'm working on it. But I have a few questions:

1) Does the level have to use the exact secondary entrances as it did before?

2) Am I free to use as many screen exits as I want under the above restriction?

3) Can I change the screen number of the midway entrance? And if I can't then can I make my level without a midway point?

Also, I vote no to external resources, inserting these would count as modifying the level's original settings. Neutral about map16 tbh.
I'd like to claim level 1 if that is still open or neccesary.

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Hack progress: 6/8 exits
Play the demo right here!
Please be aware i'm mostly gone from this place. Do not try contacting me on here.
@mes
1. yeah if we could this time around keep the numbers the same for simplicity sake would be good. You can change which screen it is on though or the type of entrance.
2. As many exits as the original had.
3. You can do either one.

@Minuy6000
Yeah it's all yours. Will it be a life farming level like original, it doesn't have to be.
Is it a good gimmick to make a backwards level out of it, mirroring it with some new changes?

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Hack progress: 6/8 exits
Play the demo right here!
Please be aware i'm mostly gone from this place. Do not try contacting me on here.
I would like to claim level 14 (Yellow Palace) if its open. Also, if you are ok with this, may the switch palaces use custom palletes representing their color (instead of them all being purple blocks and BG, if its red the stuff is red etc.)
Layout - Layout Maker

Art - Me (Dolphin from SMW)

Maybe check out my ROM hack demo?
@ Minuy600
we can try it.


@ Hyperfenix You can have 14, but we cant have custom colers.
Pages: « 1 2 3 436 37 » Thread Closed
Forum Index - SMW Hacking - Works in Progress - SMW DLCR: A Basic Collaboration >> ALL CLAIMS CLOSED

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