Well the castle was a bit long for 300 secs, but it was an excellent level so I went against the rules and added 100 secs.
If you don't mind id like to remove the Twomp above the door at the end of the rising lava. Otherwise then that I found the level very enjoyable, I was particularly amused by the hidden dragon coin I found by mistake.
There are some big changes, mostly to reduce frustration. Hidden objects and passages are somewhat more telegraphed, and there are a couple more powerups, having noticed that there were very few in a level with lots of dangers to harm Mario. I also decided to make the regular exit the more difficult one to conquer, so that players making their way towards FoI4 are not frustrated beyond reason.
That being said, it still isn't easy. Nor should it be. This is a house of the dead. I want you to poke around, explore, and remember that fortune favors the brave. There are quite a few secrets that are optional, but well-hidden.
The original game never used light switches as Mario-only blocks, but it's not a glitch, so it's allowed to use them right? Midpoint might be lopsided, but nobody wants to fail at the same thing over and over and have to start the level again. And finally, the "key filter" which involves throwing the key to the other side isn't broken, it's meant to be a "choose your path" segment.
Are there any problems with my levels? I had Donut Ghost House, Forest of Illusion 4, Chocolate Island 1, Star World 1 and Green Switch Palace.
What RZ1 said, although we have to unfortunately remove the note blocks from the donut ghost house. Also I haven't found a way to get to the big boo battle, which is required to unlock top secret area.
Originally posted by Ten
Okay, as promised, the Ghost House of the Forest is repaired, and should be a lot more enjoyable to play now.
Hey just a little heads up: if you're gonna make changes to levels, make sure you don't accidentally get rid of all the challenge. I noticed this in my VD3:
There used to be a hammer bro on that flying platform. By removing it you made this part of the level completely obsolete. Now the player gets to wait on the skull raft and do nothing for ten seconds while there are pointless platforms in the air.
A much better way to go about this would've been, for example, to keep the hammer bro and add a second grey falling platform in the middle. Or to replace the flying platform with two munchers and replacing the second grey platform with some other obstacle. I highly recommend you change this because the way it is right now, it's just going to confuse players because of how pointless it is.
btw the claims list still says that I made VoB2, which I didn't. From what I can tell, no one's actually made that level yet (or it hasn't been inserted)