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Triforce Island is being worked on again!
Forum Index - SMW Hacking - Works in Progress - Triforce Island is being worked on again!
Pages: « 1 2 3 4 5 » Thread Closed
Please note some screenshots are outdated!

Yeah, most of you know about this, but meh.
Right now, this is a team hack and Remoga and I are on it. :)

Remoga ripped the BG and I ripped the FG in these screens:
Those guys are Chucks. I used the chuck clone to make the gold one. This level use Dark World Music from AlTTP.






The OW (Uses free roam and let's you explore a lot):







There are various exits (in the Main OW and submaps) that connect everything but they have to be found (or unlocked) like in OoT.

We got 6 submaps.

  1. Lake Hylia (Zora's Domain is a level in there)
  2. Death Mountain
  3. Lost Woods
  4. Gorons' Village (Iced)
  5. Gerudo's valley (Desert)
  6. Ganon's World (I'll see what I make. ;))
    </ol>

    This is a swamp level:







    And this is Kakariko (no villagers yet.)









    The fate of the Red Tektite is sealed.

    We changed Link's landing GFX into him drawing his sword and thrusting it onto an enemy. Much like the Ending Blow from Twilight Princess.

    Okay. I got a whole bunch of them right here.


    Here is the far end of Lon Lon. Nothing here yet.


    Here is the entrance to the stable. As you can see, it's going to be a close resemblance to Lon Lon Ranch from Ocarina Of Time. I drew the fence GFX that are in the background.


    This is the other building of Lon Lon that you couldn't access in Oot. And Link can't do an Ending Blow on the stakes.


    Inside the stable. No horses as of yet.


    Inside the stable 2.


    Inside the stable 3. We will be using Mega Moles with ExGFX for horses soon.

    Well, right now I was working on "Death Mountain Trail"
    This is gonna be a long level (will take 10 minutes or like to finish). But you'll need to have the Bow when you first come because there are no powerups. There are so little enemies.

    This is because Death Mountain is getting colder and colder and it will be more snowy as you climb to the top. At the top, you finally can access Death Mountain. ^.^

    But you can do nothing there because a giant snowball is blocking access. D: The only place you can go to is the "Frozen Goron Village" (which is a whole subworld), and you gotta do some tasks there to unfroze Death Mountain and the Goron City.

    Then, you find a special item that lets you do something. ;P

    And a Youtube Video (Not crappy!)

    ;)

    <object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/2ZspJykNm-s"> </param> <embed src="http://www.youtube.com/v/2ZspJykNm-s" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

    Please note, the video is about gameplay. Ignore bad grammar, status bar, MARIO START! and some other things.

    Comments, suggestions, complaints?

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I'm glad it's being worked on! I loved that game! Are you gonna use an RPG Overworld?
Nice job! Everytime I see this it alwys gets better.
awsome, very awsome, nice graphics and every thing u are awsome at this i cant wait till its released good work and i hope to see more

--------------------
Your layout has been removed.
Originally posted by Icemask
Are you gonna use an RPG Overworld?


I think it's kinda obvious, since the video shows it.
Originally posted by darklink898
Originally posted by Icemask
Are you gonna use an RPG Overworld?


I think it's kinda obvious, since the video shows it.

I didn't watch the video, sorry, i should've
Looks Great, Can't Wait to Play it D:!
That's awesome,Darklink! Keep it up!

--------------------
<TLMB> I use YY-CHR to edit DNA
I'd love some constructive criticsim instead of praise, but meh. >_>
The levels and graphics look great, as was the video! But one thing that I don't like though, is the way the view is used. It had me confused as to whether or not Link could could past the cliffs. Maybe lower them by one tile if you keep it solid, or make Link able to walk past it or jump on top of it?

--------------------
Your layout has been removed.
Quote

It seems off, you should move the house up half a tile so Link isn't walking on the wall. O_o

Edit: Oops, wrong pic. Heh. ^^;;;
If it concerns you, we could replace the stake.

--------------------
CP_foothills has been canned. Therefore, this space is once again blank.
Nice job,the music in the level is OK.

--------------------
If i was you, I Would make it so its possible to pass Underneath the cliffs, But make it able to jump on top of it. That would work, Instead of Link not being able to Walkthrough Grass Underneath Cliffs.
Haha, that's what I said. And also, you said you were going to use Mega Moles as the horses? I guess I can see that, but are you going to use normal ones, or the friendly ones?

--------------------
Your layout has been removed.
Originally posted by Sparx
Haha, that's what I said. And also, you said you were going to use Mega Moles as the horses? I guess I can see that, but are you going to use normal ones, or the friendly ones?


I'll edit them so they don't interact with Link at all. Like icegoom's Toads in MLW.
yeah, nice video:

Another suggestion, Instead of that triange gem being
a goal point sphere, you could download Smallhacker's
"beat level instantly block", and put its GFX for the
block. This would get rid of the Goal Music Problem.


Edit: The Gameplay looked great, its just that some things
in LoZ:LTTP can't really work well in SMW, GFX wise.


--------------------
I wonder what a HFD opcode would do in ASM...
Originally posted by TLMB
yeah, nice video:

Another suggestion, Instead of that triange gem being
a goal point sphere, you could download Smallhacker's
"beat level instantly block", and put its GFX for the
block. This would get rid of the Goal Music Problem.


Originally posted by me a while ago
Please note, the video is about gameplay. Ignore bad grammar, status bar, MARIO START! and some other stuff.

Looks good! I have a question though. Are you going to use (Or already using) Snifits as octorocks?
It also crossed my mind that the games errors when adding music > sprites?
Peace!Layout by Erik557 & LDA.
Thank you!








Hey Darklink If you did not know Zelda II has some good enemy graphics that could be enemies like Stalfols (Skeletal koopa) Iron Knuckle/ Darknut (sprite unsure) Multiple bird and spider enemies People an many more the graphics may not be as flashy & 3-D as Zelda 3 But could have some purpose (it also has very cool temple music too. (Unfortunately I do not know how to post screenshots) but I have riped a few If your interested
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