|File Name: ||Super Aing World V1.3 |
|Submitted: ||2017-05-31 10:34:21 AM by AING1234 |
|Authors: ||AING1234 |
|Demo: ||No |
|Featured: ||No |
|Length: ||11 exit(s) |
|Difficulty: ||Kaizo: Light |
|Description: ||Good morning. I am Aing 1234 in Korea. |
Thanks to those who played V1.2. And especially thanks to those who gave feedback.
The design on the level is very simple and clear. V1.3 needs to find a 'good way' to clear it. It does not hide complex puzzles or glitches.
Super Aing World focuses on speed run. If you are used to playing, try it!
Reference. Play linkdead's Super Aing World V1.2.
Ps. I am writing this again because of the problem that can not be submitted.
Nice to see you fixed some issues, but sadly you missed a good bunch of important things that make me have to reject it again.
> Aing Canon has a pretty anticlimactic Iggy boss fight at the end.
Now you thought of a different way to handle that, except you just replaced Iggy with Larry and slapped a "do not hurry" hint before it. Append to that the lack of a midpoint bar
, something that happens in Hogweed
> You probably might not see it, but there's cutoff on the bottom row of some levels.
The cutoff still remains. Take in mind the players that use a different emulator and can spot cutoff you wouldn't normally see in the bottom row.
I could still die unfairly due to sprite memory errors, and the fishin' boo on the next room also suffers from that.
> Actual last level has a lot of one-screen rooms that could have been thought of better than you did. For instance, a time limit would suffice so the player is forced to rush and whatnot. And then there's this unedited Bowser fight. Also, for some reason the very top tile of the lava is solid
> Tasogare forces me to go through the same room after the midpoint, but on the opposite side instead. Looks like you ran out of ideas for the second half.
Please fix these as well. The latter isn't that much of a problem but it would be nice if you didn't make me go through the same room on the second half.
You're getting close, but not that close. Please try to get at least some of those issues fixed before resubmitting. Thanks for your time!