From what I've seen, there really is no other way to put PIXI sprites in the situation of my current rom, but fortunately I've already imported most of the old rom content into a new rom, like all levels of world 1, the overworld, the musics, the Spritetool sprites got changed for PIXI sprites, etc.
This also gives me the possibility of making some slight changes in the hack that was not possible before, one of them would be to rework in world 2 in general, because I am not very satisfied with it actual state, another one would be to substitute the wall jump for a double jump, because that would differentiate more Waluigi from Mario, as far as I can remember, does not have any other characters in the Mario series who have this ability, so I think that would be very interesting, but this I'll let you guys decide on this pool, I would also like to know your opinions about this.
I'm going to keep the wall jump in the hack, the current rom is just missing some patches and the it will return in its normal state, my next post will probably be related to the redesign of the world 2 oveworld.
Okay, now it's time to make things really move! What I'm going to show now is not exactly a new level, but rather aesthetic changes, the first one is a very simple change in the name of the hack, now it's called Waluigi's Wadventure, well, that was more of a grammar fix than a "new" title, I don't think anybody is going to bother with it, and by the way, the title screen, the logo and the userbar have already been updated:
Now we are going to the most noticeable changes, one of them is that the sprite of Waluigi in the overworld has changed! Now he has new sprites, different from the old one that was practically a purple Mario:
The fire flower graphics were traded for a taco sprite (or at least, I tried to make it look like one):
The bonus game no longer looks the same as in SMW, now it has new graphics and a different music:
The colors of the Overworld's layouts changes based on which world the player is currently in, being Mushroom Hills green and Koopa Island blue:
Now the most interesting change the hack will have is that Mouser will replace Boom Boom (because PIXI's version of Boom Boo is pretty weird and I decided to trade it). Doesn't have much secret of how to defeat Mouser, as in SMB2, hit 3 bombs at him and he will be defeated:
And that's all, although it's no really new level, I found these changes interesting enough to win a new post, also in this month, I'll showcase the new Koopa Island 2 design, I'm quite inspired to try to finish this hack now, I still think it is possible to end the world 2 before C3.
The new design of Koopa Island 2 is complete! With new mechanics, background, foreground and more!
The stage itself is based on the toxic liquid that has throughout the entire level, the Chargin' Chuck demonstrates how this works at the start of the level.
As in the previous version of the level, it remains the first you find the "feather", except that your sprites were traded by a garlic. (Although you still can not break the entire level by flying pver everything using it)
Now a few extra screenshots showing the rest of the level:
In my next post, I'll showcase the new design of Koopa Island 3. I'll try to post news about the hack more frequently as I did before, at least each week, if possible!
Thanks for being the first person to comment on my post in 2018, LordLuigi!
The Koopa Island 3 redesign is complete! (This level contains 2 exits):
The level introduces a new block, which is not solid for Waluigi, but for enemies (Aka tile 1F0):
The tile 1F0 is used in several different ways during the level:
Now I'm going to tell some informations about the demo 2.0 that will be released on C3:
-It will count all levels already finished (Including all the World 1 levels and 3 or more levels from World 2);
-Bug fixes (Like the donut block and the Intro bonus glitch);
-Cape Waluigi will be playable;
-The demo will lack a bit of the story (I plan to add cutscenes to the hack in the future), because it will be different from demo 1, but the rest will be all the most polished as possible;
And that's all I wanted to say for now, I hope you guys have fun with demo 2.0 when it be released!
One more level is complete, Koopa Island A! This level is the first underwater level of the game:
Other than the standard underwater enemies, goombas are here too, ready to dive! And you will use them to defeat your enemies.
And here are some extra screenshots about the level:
One more thing I would like to mention, for anyone who has lost, in the in my C3 thread (besides the demo I had already promised) I also revealed Koopa Island C and more information about the next demo. You can find it here!
Only 2 more levels to finish this world, here we go!
Definitely a lot better. The gray foreground with the light green background didn't mesh that well. HDMA is, indeed, a nice touch here. Only criticism I could give here is that the foreground could be slightly lighter, so it doesn't blend with the background that much.
Originally posted by Matheus2653
Even the logo won a new look!
HDMA is also a blast here. Definitely gives your logo a charm.
Originally posted by Matheus2653
And last but far from being less important, the world 3 map! Which has no name... yet!
This will be the ice world! You'll see it in the next demo, but that's where the demo will end. That being said, no level will be playable unfortunately.
I'm not sure about that link between the island where the pipe is on and the main island. Also, I'm more than sure that the shoreline on the bottom part of the main island is looking bland. On the plus side, I like that snowman thing in an event.I have a Discord server as well!
Unfortunately, the demo 3 of Waluigi's Wadventure was canceled, because some problems with some patches and demo 2 have been released a short time ago, but the hack will continue in progress, I will work hard until the final version!
And also, the first level of world 3 is complete! It is also the first level that has the snow theme!
At this level, we have the first appearance of the Shell Bros, and also the return of the Pokeys, be very careful with both of them.
Also, there's another thing I'd like to show, the hack now has an improved Vertical Scroll! And you can also change the angle of the camera holding up, or down, here are some examples:
And I still have a lot of interisting like this that I have not shown here yet, and I'm going to reveal them gradually as I finish the levels!
Halloween is coming! And nothing better than celebrating this with a Ghost House level! Frozen Mountain 4 (yes, world 3 finally has a name!).
The first half we can find these flying cemment blocks, which are actually boos in disguise! They can either help you, or destroy you!
Now in the second half, you will have a session with very limited luminosity, try to find the exit, as you carefully dodge the enemies.
Another new mechanic that I would like to mention, if you press the select button on the overworld, you will be taken to the Status screen where it shows (your lives, score, coins, how many exits have a certain level, which levels you got all the star coins and the timer)
And a new level is complete! Frozen Mountain 3! This the first ice cave themed level in the game:
In ice levels, staying in the water for too long can cause you trouble, if the meter comes to the end, it will cost you a life!
Dolphins are here too, they can help you, or not.
I also have more news related to the Star Coins, now it is no longer necessary to get all 5 in a single shot, after you get one or more of them and arrive to a checkpoint or at the end of the level, they will still be considered as already collected permanently.