Im opposed to banning secret exits in VLDC11 for this reason: I feel you guys who are in favor of banning secret exits you want to regulate design styles and creative applications to the level designs you don't like even if others find it not so problematic at least and as such punish those who have the potential to actually make good secret exits.
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Originally posted by The Koopa Resistance
I think we should have two seperate sets of judges and have them each jugde half the levels. We don't actually need every judge to judge every level, as long as every level gets judged by the same number of people, because the score system is the same no matter who is judging the level.
Individual taste is a thing, ya know.
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I think we should have two seperate sets of judges and have them each jugde half the levels. We don't actually need every judge to judge every level, as long as every level gets judged by the same number of people, because the score system is the same no matter who is judging the level.
I'd go with this idea. I mean, even if secret exits aren't allowed, you still have to lots of levels to do and at some point, it just gets too much. Not to mention that if the amount of entries still increases, compiling them into a single ROM gets so difficult/ impossible and has to be split into two ROMs anyway.
I think we should have two seperate sets of judges and have them each jugde half the levels. We don't actually need every judge to judge every level, as long as every level gets judged by the same number of people, because the score system is the same no matter who is judging the level.
That seems like a really questionable idea, in my opinion, because you're assuming that every judge is gonna judge the exact same. Why not have just 1 judge then? While we're at it, let's have each member of the site judge 1 individual entry, so we have 180 judges? I mean, they're all using the same rubric, so the results would be fine right?
Maybe you could have 8 judges and randomly assign 4 judges to each level? I have zero idea if this would help and it sounds awful logistically but we're throwing out all sorts of ideas so why not this one too.
And I agree with Teyla about limits on time and secret exits. Put a cap of like 700-800 seconds on a level and no secret exits. As I play through VLDC9, in my opinion maybe 25% of them are actually worthwhile exits and even that number feels generous. Lots of people seem to just use them to extend the length of their level and the level becomes less fun for doing so. I sure do love playing a level three times looking for the solution to a secret exit puzzle.
And if don't ban them, something needs to be done to address their usage since I've heard from others playing or watching the entries that many levels in VLDCX use them to little effect.
I don't know if this is a good idea, but maybe we could give or take away points depending on how the secret exit was placed. A good, creative placement gives you five bonus points and poor placement takes away five.
Fourthing(?) the idea of modifying design/creativity scores by secret exit placement and execution, as it means poorly-placed secret exits get sacked with a score penalty to match while well-handled secret exits are rewarded with better scores.
To everyone who thinks a time limit should be added:
Quote
Try to keep your level's length under 600 SMW seconds. That's around 6 minutes and 40 seconds of active gameplay. Always assume the player will take slightly more time to complete the level than yourself.
That's not a hard limit though, it's a suggestion. If it said "You must keep the level length" instead of "Try to keep your level's length" then yeah it would be a hard limit, but as of now it's not.
will their be a final deadline if only one judge has finished only one judges results will come in, not to jinx anything it will be great when the results are in.
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