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[non-level] What inspired your vldcx level?

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Figured this thread should exist

Well, what ran through your head when making your level? Was is something amazing, crap, or in between?

For me, i had battletoads running through my mind so thats where my spike hell came from
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I just wanted to make something abstract/space-themed and make my level really stand out from the rest, something that really screamed "me"
My original idea was actually to have a temple based off bowsers bowling balls before I realized that the balls in cool or cruel Gnarly were custom sprites and the actual bowling balls were stupidly hard coded. I got my idea for the gimmick when awhile ago in a chat Lazy was like "yo check out steep slopes they do some weird shit" and I tried carrot platforms and I eventually thought of a bunch of setups for that and then hooray level!!
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I just wanted to create a breather level with as few custom stuff (i.e. no ExGFX, no Map16, no custom palette, not even custom music) as possible.
Why specifically one based of Lake Constance? Probably because of the Swiss meme theme (though I would say that it played more in the "German" part of the lake).

Edit: Typo and added a part.
Level 8-6 in New Super Mario Bros. Wii (that one vertical volcano level where the lava is rising). I tried a few different things to see what worked, and eventually I had the mechanic for the level.
i was like "wow layer 2 staggered scrolling is pretty shitty but maybe i can make it even shittier??" and then things happened
The snakes were inspired by the grinder snake in Manky Bridge. The rest was sudden interminable brain vomit
My original idea was to create a castle level as I did multiple times before (or even a ghost house), but then Eevee had the idea of creating a level based on Star Wars.

It was more his idea than mine, anyway. And then progress resumed from there. Pretty fun to work on.
One section of my level is inspired by "Chrismas Wrapping" from Banzai Mario World 2.
Was messing around with cutoff lava, Blarggs and stuff like that, then I thought "hey I could totally make a thing with this". Unfortunately I killed most of the cutoff halfway through, rip #ab{;_;}
I was inspired by a particular unreleased jump 1/2 level, and so I did a different take on it once I realized the underwater physics glitch can be done in vanilla.
the first place trophy
ask me if i give a f*ck...
I guess my level was kind of inspired by New Donk City (the city in that new Super Mario Odyssey game, you might have heard of it). I ended up branching off from it and made my own aesthetics unrelated to the inspiration, but the idea of making a city level and my level name (NEW FUNK CITY) came from that initial idea.

5 STAR POINTS!

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No buy seriously I had just discovered a cool mechanic and I based my level around that.
YouTube | Music
Pokémon Mystery Dungeon: Explorers of Sky. Trust me when I say understanding it makes things like the secret exit make a lot more sense.
I really need a layout. :<
I wanted to make a cave with bioluminescent enemies. The glowing moss and crystals were suggested by FPzero since he thought they'd look cool with a palette exanimation glow.

EDIT: I also wanted to try making a level without digging Chucks and line guides and WHOOPS
Originally posted by Konata Izumi
Figured this thread should exist

Well, what ran through your head when making your level? Was is something amazing, crap, or in between?

For me, i had battletoads running through my mind so thats where my spike hell came from


Well why didn't you make an actual level. It didn't have to be THAT ridiculous like how you made it

I just came up with something out of nothing. :P
*Insert witty footer here*
THREAD INTERRUPT
Originally posted by Wise Person
Well why didn't you make an actual level. It didn't have to be THAT ridiculous like how you made it

i guess you didn't read what you quoted, or you don't know arctic caverns from battletoads LOL

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a typical 105 level
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