Can we use the unused bouncing turnblock? I know its bounce sprite is glitched, but it could be useful. :-)
I, uh, used that thing in my regular VLDC entry unmodified. so if you're willing to take the risk, I'd wager it's no worse than negative 1 point. The default state doesn't appear glitched.
It doesn't seem to be mentioned in the OP but iirc the consensus was to allow unused objects
I'm gonna make my level using lunar magic 1.0 for maximum authenticity.
good luck tbh
and yeah this contest is a lot more fun to design for because there's a lot less pressure attached. Instead of having to come up with the most wild/memorable/interesting/unique gimmicks or tricks to give your level an advantage, all you really have to do is focus on the level design and making it fun that way.
For me at least
I was wondering if doing something like this to have more vertical space in a forest level would be okay. It would technically not break any of the rules but I'm not sure if it's in the spirit of the contest.
Yeah, it's allowed.
Also please use this thread for any question regarding the contest. I removed the post in the other thread.
Not sure where to put here... or is it? (Also: Yay! Old layout!)Help us raise funds for the Armed Forces of Ukraine. #ДопомагаємоРазом / #HelpTogether “Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
– Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
im struggling to come up with ideas atm. I think I'm going to play the Star/Special worlds to get an idea for the kind of difficulty those levels had and then try to re-introduce an idea from the early game in a harder context. I really struggle with SMW's idea of mid-game difficulty, so I'd rather go straight to the hardest levels for inspiration.
Hi! In the level I'm making, there's an interactable layer 2, along with no natural layer 2 scroll and sprites that move the second layer as well. Does that count against the 'no unintended behaviour' rule?
Hi! In the level I'm making, there's an interactable layer 2, along with no natural layer 2 scroll and sprites that move the second layer as well. Does that count against the 'no unintended behaviour' rule?
Something like an elevator? That's a really good question. By definition I'd consider that unintentional, but idk what the actual verdict is
Hi! In the level I'm making, there's an interactable layer 2, along with no natural layer 2 scroll and sprites that move the second layer as well. Does that count against the 'no unintended behaviour' rule?
Something like an elevator? That's a really good question. By definition I'd consider that unintentional, but idk what the actual verdict is
Well, what I did isn't anywhere close to being an elevator...
Basically, there's a section of floor that follows you through the level.
I hope it's not against the rules, because I think it's kinda neat!
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