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Detective Shibes
Forum Index - Donut Plains - General Discussion - Forum Games - Detective Shibes
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Welcome to Detective Shibes! In this game, there are four detectives and four spies. The goal is to solve different mysteries. You can reply with what you want your shibe's name to be and if they're male or female, and you can choose if they're a detective or spy. I'll be detective 1.

Detectives:

1.) Mario Doge|Male|
2.) Empty
3.) Empty
4.) Empty

Detectives send out the spies to the are where the mystery started to make sure the coast is clear, then the detectives go there to find clues. Detectives start with magnifying glasses, dust cleaner things (For finding finger prints.), walkie talkies, and a notebook (You can use a text editor or notebook to write down the clues if you want.)

Spies:

1.) Empty
2.) Empty
3.) Empty
4.) Empty

The spies go to where the mystery started to make sure the coast is clear, and stay when the detectives arrive to keep eye out for anyone entering the area. Spies start with binoculars and walkie talkies (To talk to the detectives.)

Mystery 1: Missing Jewel

On Monday night, Edwin Shibe invited three cats over for a party. On Tuesday morning, he noticed one of his jewels was gone! There are 3 suspects:

Micheal Cat - Clumsy, has small fingerprints.
John Cat - Smart, has big fingerprints.
Jason Cat - Smart and a little clumsy, also has big fingerprints.

Can we figure out the culprit? There is no big punishment if we get the wrong culprit, but we will get a Mystery Failed. I'll have the culprit planned at the beginning of each mystery. The rest can be up to you, like if your a spy you can say that someone is coming whenever you want. Though, I'd like if you'd wait for 20 more posts or so before doing it again. Don't want it going overboard.

If you have any ideas or think I could improve on something please feel free to tell me!

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Working on "A Mario Hack".
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Forum Index - Donut Plains - General Discussion - Forum Games - Detective Shibes

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