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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Custom Bounce Blocks by Kaijyuu,GreenHammerBro
Forum Index - Valley of Bowser - Moderation Questions - Patches - Custom Bounce Blocks by Kaijyuu,GreenHammerBro
Pages: « 1 »
File Name: Custom Bounce Blocks
Submitted: 2017-06-15 06:38:06 PM by GreenHammerBro
Obsoletes: Custom Bounce Blocks
Authors: GreenHammerBro, Kaijyuu
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: Much like the cluster sprite patch, this is a patch that allows you to create your own custom bounce blocks.

No more shall your custom blocks not bounce.
No more do you have to you overwrite turnblock graphics.
No more shall your SMB3 breakable bricks have that silly bounce-but-not animation.

Comes with example block and bounce sprite (a SMB3 brick).

Updated the patch to use asar and the custom block to GPS by GreenHammerBro.
The patch itself works just fine (good work!), but the included blocks doesn't want to be inserted.

An error has been detected:
blocks/CustomBounceBlkDefines/Defines.asm:22: error: Duplicate macro

So yeah, please update these blocks to approve this resource.

Also, as a tip. Use "|!addr" instead of "+!addr", the last one could be troublesome to these people who likes to use automatic tools to convert their resources and forgot which resource is converted and which isn't and the tool converts them equally.
So, $1699+!addr becomes $7699+$6000 after the conversion and that becomes something that you don't want (and it's likely to crash). With |!addr doesn't happen. I don't know other programming languages, but you can view this operand as ORA in ASM.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Patches - Custom Bounce Blocks by Kaijyuu,GreenHammerBro

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