Hey there everyone,
it is about time. Time to reveal the first (finished)
hack Iīve ever made. Itīs called IUDICIUM TRIBUNALIS
. I donīt know if youīre interested in its background story, but Iīll tell you either way:
IUDICIUM TRIBUNALIS is a hard kaizo hack made between October 2015 - February 2016. Now you may ask why it took time until June 2017 to release it? There are 2 simple reasons:
- First of all this hackīs primary intention was to torture the player as much as possible. This includes that there were some pretty unfair parts. Knowing SMWCīs hack-acception rules, I knew that, as long as these unfair parts arenīt left out / improved my hack would be rejected for this reason alone.
- Second this hack was breakable. Many breaks were just minor ones, which didnīt have much influence and didnīt allow huge skips. On the other hand there was 1 break (in a gigantic puzzle level) that let you skip about 50% of the level and knowing that kaizo-hacks should be as unbreakable as possible this would be the 2nd reason for a rejection.
I still cannot explain why that a long time had to pass until I found motivation to re-design my hack. Nonetheless it was June 2017 when Iīve decided to finish my old creation. So Iīve scanned each level for possible breaks and unfair parts and tried to fix everything. Nonehtheless youīll still find several parts that are a bit unfair and maybe some parts are still breakable, but compared to my 2016-version I definitely made some huge improvements.
What can you expect:
9 stages of hard kaizo difficulty. Iīd say the stages are quite long (especially the puzzly levels), so this hack definitely pushes your patience to its limits. I also tried to create a difficulty curve and even if I wasnīt entirely successful with this, you can at least say the difficulty increases per world. So 9 levels were split up to 3 worlds.
I also should add, that this hack has 2 "major" gimmicks.
- This hack is bilingual. This means the level names are latin, but the message boxes are written in english. Yeah I was very inconsistent back then, but I think the latin names are cool and I donīt have the motivation to translate the message boxes to latin (also nobody would understand what Iīm saying then
) so personally Iīm fine, that the hack is bilingual and I have no intention to change it right now.
- Every stage has a "last resort" room. This means that at the end of every stage thereīs a room with a (more or less) close time limit. Well, the time limit is probably the only thing that makes the rooms difficult, but I donīt want to remove my "ULTIMA RATIO"-rooms (as they are called), because they sometimes have very neat kaizo-traps in my opinion
Screenshots and videos:
This was quite a wall of text I admit, but the most important things should be said now. If you still have any questions donīt hesitate to ask.
However, now it is about time to show you some screenshot so you get visually impressed (or not
). So enjoy some screenshots of the title-screen, the OW and the first level (brief remark: this isnīt the postīs end. Scroll down for a video):
Title screen + world 1 OW:
A level that includes 4 Yoshis and green berries. The time limit isnīt too close, though:
Your first kaizo goal trap. Timing is everything:
Iīm also going to try to upload 1 Level per day on my Youtube channel
(be sure to subscribe)
. I guess the upload time is going to be about 3am UTC (no promises though). Today I started with a video of the title-screen and the Yoshi-House. Tomorrow Iīm going to upload Level 1 then. But without any futher ado:
Hereīs video 1
I hope you enjoy. Feel free to tell me your opinion (probably more about the scrennshots, since this video doesnīt show that much >w<)[/b