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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Level 10B: The Ghost House
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level 10B: The Ghost House
Pages: « 1 2 » Link
I don't know why that secondary entrance wasn't set after GlitchMr's screen, but it doesn't matter. This will be a fun mess.

I'll take screens 09 and 0C.
Aaaaaaaand they're done. I also added a few tiles to screen 0B with the author's permission.

Download




In other news I added the screen order in the first post, so it doesn't become confusing.
Alright, Screen 16 is done
I'm gonna try this again. I'll claim screen 0D
Finished



That makes two screens I've done. I might claim one more but idk.
It's been added, thanks. I moved the secondary entrance a bit since I don't think it should stay up there in the corner.

By the way, I said this in the ON/OFF castle thread before, but I think this level could use a Big Boo boss. There's already one in level 10A, but that doesn't mean we can't have another one. I was thinking we could use two screens for this one instead of one.

Thought/ideas?
You're welcome to contribute as much as you want Alex, thanks!

About the Big Boo, I prefer to decide that when this level is finished, to see if it fits with the level length/difficult.
Layout made by MaxodeX
2021 TRENO vibe check thread
Yeah, I would also prefer to see it finished first and then decide if the Big Boo would fit.
Yes, it's still relevant.

Thanks.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level 10B: The Ghost House

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