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Tip: When making your overworld, mix the terrain up! Add decorations to the overworld. Don't leave large empty grass or sea regions. As an example, angled land and multiple colors look much more interesting than square land and flat, plain colors.
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Erik's ASM Showcase and Request Booth [Requests closed]
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2017 - Erik's ASM Showcase and Request Booth [Requests closed]
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Fanatical like a Demon
It does work, the only glitches with it is Yoshi doesn't have contact with it and you can pass through it walking up slopes but it's functional for the most part least with how I designed my levels.
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Thank you very much, Erik! The new version of the patch works perfectly.
Layout by Erik557
Hi.
Then may I change up my request to something else or will I just have to wait until next C3?
Im not whining, just asking, did you just miss my post or ignored it on purpose?

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*THAT'S RIGHT!! NOW'S YOUR CHANCE TO BE A [[BIG SHOT]]!!
*AND I HAVE JUST.
*THE THING.
*YOU NEED.
*THAT'S
*
[[Hyperlink Blocked]]
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Originally posted by Rykon-V73
Perhaps you can do my request?
Request:
NameElite Goomba
TypeSprite
Short descriptionA goomba that's hard to kill.
Resourceshttp://bin.smwcentral.net/u/207/Elite%2BGoomba.zip
Images(1)
Long descriptionThis is how it works. The Elite Goomba walks normally. When Mario jumps or spinjumps on it, before hitting the target, the Goomba launches spikes from its helmet to protect itself and it can keep on doing that, until Mario is done. Jumping on its spikes hurt you and spinjumping in it boosts you. When the Goomba sees Mario(is 5 blocks away from the enemy), it prepares to spit 6 fireballs at him. After doing this 1 more time, it goes to sleep and Mario can jump/spinjump on it. The Goomba will be hit and it will show an animation. Another hit on the Goomba will defeat it.

If it's too hard, then I don't mind.



Looks like Donald Trump. A goomba thats hard to kill

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Current game playing: FarCry 6 (PS5)
Last game completed: Life is Strange: True Colors (PS5)

Work in progress:

Newest Release:
Super Mario World Master Quest Reborn
Super Mario Bros 2: Mega Mario X



Download Super Mario World Master Quest Reborn here
https://www.smwcentral.net/?p=viewthread&t=105940

Alex No's Hack Collection
https://www.smwcentral.net/?p=viewthread&t=94705

Game Trailer
https://www.youtube.com/watch?v=_fPdeCep5DM&lc=z23udtjo0vadvfdulacdp433vduwlk5ygsmwjbdh1plw03c010c
I already mentioned the goomba's wearing a helmet. I see what you mean about Donald Trump, but I love sticking to my idea.
I think it was a joke.. which I did find mildly humerous.
It's odd request, but i'd like fireballs to either act like sml, or not interact with objects at all. I like to use them as rock projectles for a non mario hack. I can change the angle there thown the just want them to go through the ground. Yes I relized i Can use the hammer mario sprite, but it's sketchy when hammers are generated or not.
Originally posted by Erik557


Originally posted by 1UPdudes
The Football Sprite however it flies like a Green Flying Koopa and when you jump on it it goes back to its random bouncing form.

sounds fun, I'll add this one too. Can I add wings to it just for fun? (serious question)


The wings sound like a great addition. Got nuts dude :)
Originally posted by Skewer
Then may I change up my request to something else or will I just have to wait until next C3?

Feel free to change.

Originally posted by KDeee
Im not whining, just asking, did you just miss my post or ignored it on purpose?

Sorry, I missed the post... Anyway, a better Panser doesn't sound unreasonable. I'll give it a try when I'm done with the ones already queued.
Alright, due to the rejection of Koopa-based sprites, I have been given permission to change my request.

Spider Sentry
-Player following spike-top that's slightly faster, will stop every now and again to shoot a fire-ball aimed at him.
(If not too hard to add, when above him on the roof, it will fall to the ground and resume following after him.)
---> An interesting addition, but not required, would be that if placed over cement blocks, the sprite would not get stuck, but instead crawl its way to the playable area until it's able to go about its normal routine. For this, I would need to draw graphics which I will provide in an hour or two.

The idea is to make it a hungry spider that will do whatever it takes to get its meal.



Graphics+Pal : SP4
BaseSprite : Spike Top Disassembly
Originally posted by Skewer
Alright, due to the rejection of Koopa-based sprites, I have been given permission to change my request.

Spider Sentry
-Player following spike-top that's slightly faster, will stop every now and again to shoot a fire-ball aimed at him.
(If not too hard to add, when above him on the roof, it will fall to the ground and resume following after him.)
---> An interesting addition, but not required, would be that if placed over cement blocks, the sprite would not get stuck, but instead crawl its way to the playable area until it's able to go about its normal routine. For this, I would need to draw graphics which I will provide in an hour or two.


The idea is to make it a hungry spider that will do whatever it takes to get its meal.

I second this request (though, still waiting for my own, too).

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




If my request doesn't work will I be okay to change mine?
Originally posted by Roberto zampari
Mega Mole that act similar to the SMW Monty Mole through the ground

I didn't really get what you meant, so I ended up making a Mega Mole that appears like a Monty Mole. Do tell me if that's now what you meant though.

DOWNLOAD

Originally posted by KingKoopshi64
If my request doesn't work will I be okay to change mine?

Yes
Originally posted by Erik557
Originally posted by Roberto zampari
Mega Mole that act similar to the SMW Monty Mole through the ground

I didn't really get what you meant, so I ended up making a Mega Mole that appears like a Monty Mole. Do tell me if that's now what you meant though.

DOWNLOAD
Yes


Wow, this is wonderful.
Could you add an extra bit for this sprite.
I mean, when extra bit is set, make the Rideable Megamole chase Mario in a similar fashion of the SMW Monty Mole.

Nice job on this...
Originally posted by Erik557
Upside-down bouncing Koopa

I wish you hadn't fixed this.

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Originally posted by 1UPdudes
The Football Sprite however it flies like a Green Flying Koopa and when you jump on it it goes back to its random bouncing form.


DOWNLOAD

Originally posted by Roberto zampari
Could you add an extra bit for this sprite.
I mean, when extra bit is set, make the Rideable Megamole chase Mario in a similar fashion of the SMW Monty Mole.

I can, however I'll do it once I'm done with some of the other requests.

Originally posted by Gregor
I wish you hadn't fixed this.

after hearing this all day on discord im regretting to not save the asm file of that version
Originally posted by Erik557
Originally posted by gohkenytp111
Can you please create a Para-Dry Bones?

How should it act? Like the green or red parakoopas?

The Para-Dry Bones will act like green jumping para-koopas.
How about NSMB-styled Pokeys? As in, they can be killed by fire flowers, and taking out the head kills the rest of the Pokey?

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your simplistic human mind cannot possibly comprehend the complexities of my thoughts
I'm preety sure the first two things I asked for won't make it.I'll try one more thing that hackers could benefit from. In SMB3 the pswitch/star time doesn't reset when opening doors or entering pipes. I have wanted this since day one of smw hacking. It can level design more interesting.
Originally posted by gohkenytp111
The Para-Dry Bones will act like green jumping para-koopas.


DOWNLOAD
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Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2017 - Erik's ASM Showcase and Request Booth [Requests closed]

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