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Donkey Kong 2: The Rise of Jumpman

Welcome to my sequel of the first Donkey Kong Jumpman Returns, i see many people like the hard hack i did some months ago so i decided make a new one

Story:
After the events in "Donkey Kong: Jumpman Returns", Donkey kong capture Pauline once more, now jumpman embarcs in one ship to the new location of Donkey Kong, can Jumpman save Pauline and defeat Donkey Kong Once for all?

Screenshots:





This hack is more easy than the last one, so, don'tworry, i add some features
-Now you can view your HP
-The fire doesn't kill you in one shot
-Fancy 8-bit graphics
-over 15 custom music
-A boss fight

PATCH:
Download IPS & BPS
Holy crap i like how you kept the original DK theme

Awesome work!
SMW C:\\user_19007_shree\posts >> target.display('layout_mathos','Sea of Science')
The DK graphics look pretty great! I wouldn't suggest mixing them with SMB1, though, they seem to be a bit conflicting. (DK graphics seem to use a lot of red and blue, mainly, while SMB1 is using all kinds of colors, making the difference between the two styles much more apparent than it should be.)

I would suggest redrawing the SMB1 graphics to fit DK's style?

Great concept nonetheless, levels look really fun too! Adding this in my "to-play list".
Neat visual choice for this hack. Personally I think if you were going for something in the feeling of Donkey Kong, then you should have kept everything being a one-hit kill. Might've made things quite a bit more difficult, sure, but that could've been helped by just designing everything else easier to compensate. Regardless that's just a nitpick of mine—this hack looks like it might be fun, and I'll make sure to give it a try at some point.
Well, the C3 is coming to an end and i only can say, thank you all for the feedback and for play this hack
See ya in the next C3
Amazing work. I like the stuff you made. Good job!
This was a fun little hack, I liked how fast-paced the beggining of stage 4 was. I'm not really a fan of the graphic style, but eh. I noticed a few things though. The levels didn't feel empty or repetitive, although I wasn't really paying atention to that :P

Despite that, I did notice a few things.

-The midpoints reappear.
-A lot of times in the second level,
you can't see where these will take you
-These should be a sprite here to help me cross the pit.
-This bob-omb was hard to see and got me by surprise. I also got several surprise hits from random sprite falling while I'm climbing the stairs, I hard to see them beforehand because they come from above.
-I can trap the boss here for a lot of free hits