Views: 552,396,408
Time: 2017-07-22 02:52:27 PM
14 users online: Alcaro, CourtlyHades296, o Dan, Eminus, Gloomy, HammerGuy, isaix, KDeee, Medic, o Mirann, RussianMan, smwc23105, TheBiob, Wieus96 - Guests: 30 - Bots: 225Users: 31,898 (1,406 active)
Latest: saneoualhadath
Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.Not logged in.
Super Mario Bros: The Early Years - FULL C3 RELEASE!
Forum Index - Important - SMW Central Creativity Convention - Super Mario Bros: The Early Years - FULL C3 RELEASE!
Pages: « 1 »

Good news, everyone! Super Mario Bros: The Early Years is finished, and I've been watching too much Futurama. Either way, SMB TEY is a hack very loosely inspired by the original Super Mario Bros in that it features four levels per World, it has a couple SMAS SMB1 songs, and uses a similar style of brick block. That's pretty much where the similarities end. The hack features all the hallmarks of a Gamma V chocolate hack, including custom music, hand-drawn graphics, and plenty of ASM that I didn't code myself because I'm not an ASM person.

Like most modern Mario games, TEY's worlds have themes. World 1, naturally, is a grassland.

Inspired by, and including, my entry to last year's Summer Level Design Contest, World 2 is a beach/ocean world.

If you weren't feeling the heat on the beach, you'll feel it in this scorching desert world!

Finally! Relief from the squelching heat awaits you in this lush forest world. Just watch out for bees.

Another Gamma V hack, another fifth world with a mountain theme!

OK...Brrrr...Now it's getting too COLD!

Not even at the tender age of 12 was Mario ever afraid of heights, and it's proven when you reach this cloud world.

Is this the final world? It sure looks spooky enough!

Nope, THIS is the final world! Hope you've been collecting those Green Stars from Worlds 1 trough 7!

Nice to see this hack already finished and released, gonna play it as soon as I can. Good job!
I could put an userbar here, but that's so 2009...

Looked forward to this for quite a long time already. Its cool, that you finally finished it and im going to play it very soon #tb{:)}

Youtube channel
I was tempted to play the beta version, but in the end I decided to wait for the fully polished game. I'm looking forward to playing this!
Finally! Thank goodness that this hack is OUT!!! #thp{=D}
Talk about Splatoon 2 here. Official website.

Tumblr | Facebook | Twitter | カモン! | Avatars (Sash Lilac) | [insert stuff here]
“From the beginning, you did not expect to put an end to this talking with me?”
Get pumped up 'till the crack of the dawn!
All right, I'm glad you finished it officially. I'll have to find a good time to play it (or LP it).
I can't download it.

When I do click in the link a "File not found" screen appears...
I probably should've given zacmario a bit more time to test the last beta, but I wanted to get this out by C3. Maybe next year, we should schedule Summer C3 for the SECOND Friday of July or just not so close to the 4th. I don't know exactly what percentage of the userbase is American though. Anyway, the download link in the OP has been updated.
Good hack! I enjoyed playing it! Nice job!!
Eh, so you need more beta testing? Sorry I wasn't able too finish before c3.. I didn't realize you still needed help.


I did get impatient because of C3, but it's alright. I've fixed the issues that got the hack rejected and got it accepted.
Don't blame you, I would have done the same, glad it's fixed.


I played this, and it's good hack... well, almost. All levels have the same strategy. Just run'n jump. It makes partically all levels feel samey. There are occasionally gimmicks, but they usually don't have interesting executions.

Aside from slowdowns, there are a lot of other issues.

Why goombas have stomped koopa GFX?

When I kill enemie with fireball and touch it at the same time, Mario's head appears instead of smoke

Why small mario uses standing frame when ducking? It looks weird.

Is that me, or sliding big Mario looks weird?

Strange things happen when you use yoshi. I don't remember if it's only for 6-2

Gulp is glitched too. Help!

I can simply skip 7-1 by grabbing 3-ballons and fly, fly adn fly...

Why I can't firekill Yellow para-koopas?

Nothing too serious, it just a little strange.

Star Roads lead to bonus room. After beating 8-4, starroad lead me to first world, but it doesn't appears in world 1, when you enter it, you're in bonus game. Same for not unlocked starroads. If you enter any star road from world 9 that you didn't unlocked it in normal world,

I can enter it, and BONUS GAME

All 7 first bosses are super easy to defeat. I'm pretty sure bosses should be harder with each world. But they're just meh.

This fire doesn't have interaction? I can just go throught it!

Those chainchomps are hilariously strange. Their GFX just X-flipped, making them look weird.

Why I can't spinjump on those chomps? Not cool.

I can still scroll screen with L and R when eaten by Boss Bass, but for some reason Layer 2 scrolls too. Only works when you eaten.

Statue's palette affected by Mario's. Now it doesn't looks good.

Peach looks weird. At least to me.

Aaaand... that's all I can say. This hack is good "classic" platformer, but it can get repetitive with one and the same level "formula". 7/10

No. I'm not glitchy boy.
Check out my C3 thread...
or two?
I'm huge help!
PM me if you want me to make a level!
Pages: « 1 »
Forum Index - Important - SMW Central Creativity Convention - Super Mario Bros: The Early Years - FULL C3 RELEASE!

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2017 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 23


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented