Thanks for the kind replies!
this port uses the (horrible) SMW distorted guitar sample quite well, so kudos for that!
It's not horrible lol, let's just say that high pitches with this should be avoided, unless you know what you're doing.
I feel like I heard the SMW Area 5 port before.
A jp porter already did a port of it iirc.
I can at least mention that the Smithy port is probably slower than the original, and SMW's samples don't do it a lot of justice.
Sure thing, I'll increase tempo a bit, though I must mention that AMK slowing down doesn't help me much.
As for SMW samples, that was my goal, to attempt something which is good enough with only SMW samples. Making it sampled would've been too easy.
Is it because of the fact he always use MIDI instruments? Because I can fully agree on that, and in fact its something I always found odd in Wakana's ports. Like, it would be okay if he used them sparingly, but most of the time he always uses Yamaha XG instruments, which, while I do agree they're really high-quality, you can always achieve quality with more varied instrumentation as well. Its like I do really; I do a few ports with the same instrumentation, then I just move on to another instrument set, and so on and so forth. Tbh, I think Decoy was right with that post he made back at the "Unpopular Opinions" thread at GD, because I do feel Wakana's ports are a bit iffy on the instrumentation and should be more improved upon. That's all, really
Blame me being lazy, lol. I could make new samples every time I make a port, but, since they turn out awful in 80% cases, I prefer going safer and use the ones I already have.
I'm aware I must change this attitude lol, though it's not like I never changed the samples I work with, and there are various my ports in the music section that prove it.
Metal Crusher is too high pitched at the beginning, but the rest sounds good.
Will see what to do. Trying to emulate the scanner SFX at the beginning was a tough challenge.
Something I also was wondering about, and I need more people's input.
As you probably heard, most of the ports use noise (the orange "N" that appears sometimes). When used, this has high chances to fuck up some sfx used in super mario world. Since I want to aim to 100% stability, should I also include a "sampled" version which only replaces the noise with a "noise sample"? The port would get "sampled", but it'll become 100% stable with any sfx played.
Let me know! I'll probably upload these after 25th, once I fix the issues some of you mentioned.