Welcome to my C3 thread! I wanted to use my 1000th
post to do this, so here we are.
Sadly, I've been able to accomplish only one thing, which is...
A sprite for my Star Coins patch
As you can see, the sprites can go in front
of the FG without problems, this also makes you not use objectool for making them not appear again! Leaving free precious ExAnimation slots and ExGFX60 space.
"But... where the graphics are stored? There are way too many frames and that would eat up SP space."
Well, I knew this was about to happen, so i decided to use Dynamic Sprites for this instead of regular sprites. Combine it with the optimizations I did to the Dynamic Sprites Patch
and you won't worry about GFX space!
If you're curious about how the patch handles these, see these screenshots: (1) (2)
First screenshot shows a orange square on the bottom right corner, second screenshot shows how this sprite replaced the square with the star coin gfx! All of that thanks to SA-1 pack's code to handle the star coin.
Also, I've made an (unofficial) update to Minimalist course clear patch
, so my patch actually saves the star coins that have been collected.
Star Coin sprite
Update to Minimalist Course Clear patch.
Have a happy C3 everyone!
Also thanks to Mirann for testing and providing a .gif!