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Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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One more object struct variable exposed (9C)
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - ASM & Data Repository - One more object struct variable exposed (9C)
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I really don't know where to write this so I'll just make new thread,maybe someone can put this in right place? :|

That one variable 9C in object struct,I researched a bit and it seems this sets object interact "delay".Normally it is set to FF FF,and upon change to something diffret it goes down by 1 till 0 every frame .This works like this: when you set it to 1F4 (500 in decimal) you'll be able to interact after 500 frames from level start,before this time you can go through it.

Not Everything has this variable set in behavior script,mostly things that use text boxes like toads and pink bob-ombs has this variable set to 0,so you can actually talk to them.

Was this known before?
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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - ASM & Data Repository - One more object struct variable exposed (9C)

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