Hello guys,
my friend 'Foultier' and I are currently working on a new project for the SMW hacking scene.
I had the idea of what it could be like, if the Twitch-Chat could directly influence the streamers SMW hack - So we present:

Story-Mode
The story mode is quiet simple and our main focus.
The levels are premade like a regular hack, though this time the chat is crucial to get further in to the level.
By typing !on/!off in the Twitch-Chat, chatters have the ability to change different game mechanics.
Currently these game mechanics consist of:
- Changing the ability to swim in a level, or not.
- Changing the state of on/off-triggered-blocks (waterblocks, solid blocks, etc.)
Endless-Mode
This mode is kind of experimental.
The player is thrown into a room, in which the chat decides what kind of level is generated next.
Yes, generated.
They have the ability to choose between different tiles: "Plains", "Forest", "Cave", "Ghost House", "Castle".
Whenever the chat made a decision the player is being ported into the randomly generated level.
On top of that the chatters can decide what kind of .asm-gimmick the player has to face in this level.
Examples for these gimmicks would be: "Low Gravity", "High Gravity", "Auto Jump", "Auto Walk", "Inverted" - more to come.
The possibilities are nearly endless. (You can give us some more inspiration what to implement, etc.)
The Bot

That's the main view of the streamer - you see chat-messages, the userlist of your twitch-chat and the votes.

This is the login-page of the bot.
You choose your open emulator (currently supported: ZSNES, ZMZ, Snes9x, BizHawk), and login with your Twitch-Name and Oauth-Key.

This page is for miscellaneous stuff, such as downloading the Rom, getting the compatible emulator, and informations about the project.
Random-level
This is something more experimental. And for that, I prepared* a rom to showcase the random level generator:
DOWNLOAD
Feedback is always appreciated
*Was not actually prepared and therefore only has a whole lot of 10 cave and 20 plains screens to choose from. Repetition expected but the concept is what counts, right???
my friend 'Foultier' and I are currently working on a new project for the SMW hacking scene.
I had the idea of what it could be like, if the Twitch-Chat could directly influence the streamers SMW hack - So we present:

Story-Mode
The story mode is quiet simple and our main focus.
The levels are premade like a regular hack, though this time the chat is crucial to get further in to the level.
By typing !on/!off in the Twitch-Chat, chatters have the ability to change different game mechanics.
Currently these game mechanics consist of:
- Changing the ability to swim in a level, or not.
- Changing the state of on/off-triggered-blocks (waterblocks, solid blocks, etc.)
Endless-Mode
This mode is kind of experimental.
The player is thrown into a room, in which the chat decides what kind of level is generated next.
Yes, generated.
They have the ability to choose between different tiles: "Plains", "Forest", "Cave", "Ghost House", "Castle".
Whenever the chat made a decision the player is being ported into the randomly generated level.
On top of that the chatters can decide what kind of .asm-gimmick the player has to face in this level.
Examples for these gimmicks would be: "Low Gravity", "High Gravity", "Auto Jump", "Auto Walk", "Inverted" - more to come.
The possibilities are nearly endless. (You can give us some more inspiration what to implement, etc.)
The Bot

That's the main view of the streamer - you see chat-messages, the userlist of your twitch-chat and the votes.

This is the login-page of the bot.
You choose your open emulator (currently supported: ZSNES, ZMZ, Snes9x, BizHawk), and login with your Twitch-Name and Oauth-Key.

This page is for miscellaneous stuff, such as downloading the Rom, getting the compatible emulator, and informations about the project.
Random-level
This is something more experimental. And for that, I prepared* a rom to showcase the random level generator:
DOWNLOAD
Feedback is always appreciated
*Was not actually prepared and therefore only has a whole lot of 10 cave and 20 plains screens to choose from. Repetition expected but the concept is what counts, right???