This is anáopen source
SM64álevel editoráthat isámade for modern operating systemsácalled Quad64
. It is written in C# and uses Windows forms for the GUI and OpenTK for the 3D rendering.
* Edit the positions and properties of objects like Stars, Platforms, Enemies, etc.
* Edit Warps, Painting Warps, and Instant Warps.
* You can view and edit up to 8 areas (starting with area 0) in a level.
The main focus of Quad64 is to be like Skelux's Toad's Tool 64, but with better ROM compatibility.
* Both the vanilla 8MB ROM & extended ROMs (including ROM hacks) can be modified using this tool**
* You can modify any of the 4 major regional versions of SM64, which includes the North American, European, Japanese, and Japanese Shindou edition ROMs
* You can load and save ROM files as big endian(.z64), middle endian(.v64), or little endian(.n64)
* Supports most of the N64 texture formats: RGBA16, RGBA32, IA16, IA8, IA4, I8, and I4.
** Note: Macro & Special objects are not editable with the vanilla 8MB ROM, since they are MIO0 compressed. You can use queueRAM's sm64extend tool to extend any vanilla ROM file, which will let you edit these objects.
Version 0.2 (As of Beta-Build 3):
* Added the Texture Editor window (Level -> Textures)
- You can extract any texture in the current level and replace any non-CI textures and sky background in extended ROMs
- CI textures cannot be modified in this release (will probably come in a later version)
- You can set the sky background to be either a solid RGBA16 color or a texture if its avaliable
- You can modify textures that are not in TT64 like the HUD, text, warp transition, water boxes, etc
* Added Script Dumps window (Misc -> Script Dumps)
* You can now select multiple objects to move around and modify
- Hold down 'Ctrl' and click to toggle an object
- Hold down 'Shift' in the treeView and click to select a range of objects
* Added WASD movement controls in the view window
- Only works when the camera mode is set to "Fly".
* CI texture colors will now show up properly in the viewer
* Added a new menu to select behavior for an object (Edit -> Behavior)
* Added a new menu to edit warps (Edit -> Warp)
* You can now change the names of object combos (Edit -> Object Combo Name)
* Added a filter box in the select item window. (Idea from aglab2, but I used a simpler approach)
* Texture parsing should be a lot faster now
* Saving the ROM should no longer overwrite the entire file, but only the changes you made. (Thanks aglab2!)
* Added more camera modes (Top, Bottom, Left, Right, Front, Back)
* Many bug fixes
If you want to be able to modify Macro & Special objects, then you will need to use an uncompressed extended ROM. I've made a simple graphical user interface for queueRAM's sm64extend program
This simple little tool will expand your ROM to the size you want and uncompress all of the MIO0 data.
Improvements over VL-Tone's original SM64 extender:
* Works with the European, Japanese, and Japanese (Shindou Edition) ROMs
* Properly aligns the data blocks, so the extended ROMs should fully work on real N64 hardware.
* Creates an extended ROM in less than a second.
Quad64 Releases: [Github]
sm64extend GUI: [Download]