I'll be the first to admit it, I'm a VLDC fanatic. Every time Nintendo would release a new console, I'd tear open my presents eagerly christmas morrning to see the brand new source of fun for the next few years. Yet, the console never was complete until the next VLDC was released. Now, I have played almost every generation of VLDC, and I consider myself to be a longtime fan. Yet, with all the hype surrounding VLDCX, I just can't seem to get behind it.
My first VLDC was on the NES, and I put hours into it. But you can believe my shock when VLDC finally got the 3D treatment on the Nintendo 64. Yet, people always said there was something holding it back. See, the hardware limitations never allowed for the purpose surrounding VLDC to be truly fulfilled. Every VLDC was amazing, but it lacked something. Something that made the game a true exploration game, one that really felt that you were thrust into a new world with nothing but a rusty sword and your bare hands. The VLDC series was missing this for the longest time.
Now, VLDCX has finally been released, and the hype surrounding it is unreal. But it just doesn't feel like VLDCX. It's so revolutionary, and so intuitive, and incredibly amazing to look at. But perhaps it is missing the goofyness that defined VLDC for so long.
I know people will disagree with me, and that's fine. I know that VLDCX has recieved critical praise for being one of the greatest video games of all time. But as for me, I'll be playing my old fashioned VLDC4 on my Nintendo 64, blowing the dust off the old console, even though I never truly let the dust settle.
Current Kaizo Hack = Lap's Wraith; ReformCraft IV (WIP)
Expected Finish Date = tbh i said it would come out in april so tbh i dont know what to say anymore :/
Total number of rerecords needed to test and beat all of the levels I have made for LWRC4 + all the individual segments that I have scrapped, etc = 36,975