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Super Luigi Land - 2...
Forum Index - SMW Hacking - Works in Progress - Super Luigi Land - 2...
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Nice Bowser Map you have here Gamma V! #smw{:TUP:}
Originally posted by Gamma V

Wow, Quicksand blocks used as deep snow. Nice thinking Gamma V. #tb{:DD}
Recent Hacks:
- Hazardous Halloween
- Sweet Land
- Super Mario Colors
Other SMW Playlists
They're slightly tweaked so that sprites can walk on top of them, but yeah, that's exactly what's going on there. @chineesmw

We've finally reached World 8!

KOOPA KRATER 1


I haven't used Dino Rhinos yet, so yeah...


It's easiest to get this A-Coin with fire power since it allows you to take out the fire-spitting Nipper.


Ohslag!


Close to the end now

VIDEO


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"Fortunately, I have a delicate lock-picking technique" *blasts doors open*
-Optimus Prime - G1 - Day of the Machines
In terms of level design, KOOPA KRATER 1 is a good first stage for a final world. It's not a mind-blowing stage, but it implements the ideas it has well and is overall a nice stage to go through. Though I do think there are some issues with the stage. The first issue I have is with some sections of the stage. Particularly the part of the stage shown in 1:19 - 1:22 of the video is very uneventful and feels irrelevant to the rest of the stage. Having some sort of obstacle here- like a Nipper Fire-Spitting Piranha- would help spice up this section.

The second issue I have with this stage is the graphics. The use of the Gray Cement Blocks feels off here, and the overuse of them devalues the stage a bit. And though the tileset here isn't bad, I do think the stage can benefit from a more expressive tileset- like This one you made in mid-2016.

To summarize, KOOPA KRATER 1 is a good starting stage for World 8 and has some good level design and ideas. Though there are some aspects of the stage that can be changed or improved to make a better experience.
_____________________________________
Anyways, good work here. #smw{:TUP:}
I hope this feedback is useful for you, and that things are going well. Have a good day, and I'll see you soon.
This hack is supposed to be choconilla, which is why I didn't use that tileset. I did tweak that section with the single-block jumps near the end. In my opinion, Cement Blocks aren't bad unless they comprise more than 50% of the stage's layout. Here, they felt like the best objects for small block groups.

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"Fortunately, I have a delicate lock-picking technique" *blasts doors open*
-Optimus Prime - G1 - Day of the Machines
OK...I did some tweaks to the tail end of 8-1. Now for 8-2!

KOOPA KRATER 2


Fire Bros


Boomerang Bros? Haven't seen you guys since World 6 IIRC


Careful! There's another Fire Bro on the low road!


Chain Chomps become more prominent after the midway point.


This is why I'm a cat person.

VIDEO

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"Fortunately, I have a delicate lock-picking technique" *blasts doors open*
-Optimus Prime - G1 - Day of the Machines
Love the use of fire bros and boomerang bros, flickering ember cluster effects, and scattered bone fragments in the ground. The level seems much more sinister and scorching.

Have you thought about including small wavy horizontal HDMA for the BG?

And good luck with your next 7 levels. You're so close to the finish line! #tb{:p}
Recent Hacks:
- Hazardous Halloween
- Sweet Land
- Super Mario Colors
Other SMW Playlists
The flickering embers are actually Layer 3 with color math and auto-scroll.

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"Fortunately, I have a delicate lock-picking technique" *blasts doors open*
-Optimus Prime - G1 - Day of the Machines
Koopa Krater levels are amazing, hopefully you will make last remaining levels before C3 begins...

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Your unit has been returned to SMWCentral. Wonder for how long...
I'm getting closer, ForthRight. I just finished...

KOOPA KRATER 3


It's a haunted level, but it's a lot more straightforward than the others.


Remember, you can Wall-Jump in this hack.


Fishin' Bones makes the second half of this level particularly nasty.

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"Fortunately, I have a delicate lock-picking technique" *blasts doors open*
-Optimus Prime - G1 - Day of the Machines
Holy guacamole...the hack's nearly in completion! Can't wait for the full hack release!

Anywai, keep up the good work, Gamma~
Getting ready for BLDC!
This song is DOPE.
“Well, don’t think you can beat us just because we’re women.”Sheena, Tales of Symphonia

I'm sure I'll LOVE the final product! It looks so good!
Mecha-Porky #69 mechanically dabbed!
Thread for hack I might not finish due to poor time management
This level is identical and I like it very much!

#smrpg{y}

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List Soundtrack - List Hacks
Thanks, guys.
@Infinity: What do you mean by "Identical?" Did you mean to use some other I-word?

Anyway, it's time for another level!

KOOPA KRATER 4


You only have 200 SMW Seconds to beat this level. The idea is that it's so hot here that if you hang around too long, you'll be burned to a crisp. The heat is represented by the fake foreground gradient. Originally, I planned to have a real one, but I couldn't get it to work properly, so I just made a fake one with Layer 3 and CGADSUB. The perk to doing it that way is that I was able to palette animate the Layer 3 "gradient."


Gotta move! Outta my way, Dry Bones!

VIDEO

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"Fortunately, I have a delicate lock-picking technique" *blasts doors open*
-Optimus Prime - G1 - Day of the Machines
Whoaaaa, that level looks HOT!!! FeelsLitManitsLIT

Also, I suggest that you should smoothen that Layer 3 "gradient" something like this. (That's why it's called dithering, my friend!)

That's my suggestion, but not necessary. Keep up the good work! #smrpg{y}
Getting ready for BLDC!
This song is DOPE.
“Well, don’t think you can beat us just because we’re women.”Sheena, Tales of Symphonia
I'll have to add in some more dither tiles to do that. In the meantime, let's move on to the next level.

KOOPA KRATER 5


There had to be a lava cave level sooner or later, right?


Snakes in a Cave


Now things are really heating up.

VIDEO

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"Fortunately, I have a delicate lock-picking technique" *blasts doors open*
-Optimus Prime - G1 - Day of the Machines
nice work!

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still playing minecraft.
Thannks, xyz!

KOOPA FORTRESS


The flames zipping across the floor will kill you instantly.


Something I came up with using Darolac's Panel Monster sprite


Surprise! BOOM BOOM...in a more cramped room with fire pillars coming out of the lava!

VIDEO

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"Fortunately, I have a delicate lock-picking technique" *blasts doors open*
-Optimus Prime - G1 - Day of the Machines
At 0:24, there are two Dry Bones sprites. I dunno if you right-clicked twice while adding Dry Bones.

Either way, I'm waiting for the full hack!
Go fix your goddamn mobile app, YouTube!
Getting close to the end, btw Koopa Fortress is awesome!

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Your unit has been returned to SMWCentral. Wonder for how long...
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Forum Index - SMW Hacking - Works in Progress - Super Luigi Land - 2...

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