- Name of Sprite: Coin Heaven v1 - Insert as a generator - Doesn't use extra bit - Uses normal sprite coin graphics Description: This generator will shoot coins up from the left and right edges of the screen, while following the camera. As the player grabs the coins, more coins will appear. Since more sprites onscreen cause lag, limit the coins onscreen by changing properties in the sprite header. Good for bonus rooms.
Name of Sprite: Alternate Yoshi Coin Counter Generator?: Yes Extra Bit Used?: No Sprite Graphics File?: None Description: This sprite changes the Yoshi Coin Counter in the status bar, so it displays the number of Yoshi Coins you've got. It supports up to 9 Yoshi Coins. Make sure to place it at secondary entrances as well.
This generator activates color subtraction and makes Layer 2 follow the player's position, which can be used as a flashlight/spotlight effect if coupled with the right ExGFX. Included is the generator, an ExGFX file and its' Map16 data, an example .mwl for two sizes of flashlights, and a readme that includes a LevelASM code so you don't have to convert it yourself.
Does not give the player an 1.12x score multiplier.
This simple generator sets a flag (remember to make sure it's free ram) to prevent ON/OFF switches from playing their SFX. An asar patch is included to make the ON/OFF blocks check if said flag is set. Requested by KingOlaf.
This submission is basically a patch activated by a generator. And both are poorly optimized, on top of it.
Name: Money is Life Author: Superyoshi Generator: Yes Uses Extra Bit: No Description: Requested by NekohDot. This takes away a coin each second. As soon as the coin counter hits 0, the player dies. If the coin counter is 10 or lower, a Warning Sound will be played. See the ASM file for the readme and how to customize it.
With this generator, you don't have to spam "Gravity Blocks" in your level, just place this sprite on the screen where you begin and near your midwaypoint etc. Improved by Roy in the sense that a lot of useless code was removed, compressing it to exactly two lines of code.
This pack includes modified venus fire traps to act like classic piranhas (of course, with stem fixed and GFX in page 3), and short stem ones, set to be green (like in SMB3). Includes: -Classic Piranha -Upside-down Classic Piranha -Short Stem Piranha -Short Stem Upside-down Piranha
Name of Sprite: Alternative Piranha Plants 1.1 Author: Davros Generator?: No Extra Bit Used?: Yes Sprite Graphics File?: None Description: Piranha Plants that are normal or upsidedown depending on the extra bit. Plants with green stem are normal and the plants with red stems ignore Mario. Comes with hdma versions. This is an update.
I used the sprite editor to edit Mikeyk's giant piranha plant. This version cannot be eaten, killed with a cape, defeated by a koopa shell, and it takes 5 fireballs to hit it (due to it's "great power"). PM me if there are any bugs
"I used the sprite editor to edit Mikeyk's giant piranha plant."
Explains everything, this is simple CFG edit of the existing sprite.
This generator makes it so that Yoshi stomps the ground each time he lands on it, regardless of whether he has a shell in his mouth or not, and if his colour is yellow or not. Thanks to #serioushax who answered my questions.
It's only 2 opcodes long, anyone can make that simple generator/uberASM.