Banner
Views: 843,190,102
Time:
18 users online: 7 up, Amine Retro, crm0622,  Deeke,  dtothefourth, Incognito, kamekku14, Katerpie, Kusamochi, Kusrry, Lsh0426, Medic, MegaSonic1999, PokerFace,  RussianMan, Sancles, shane, SkyeLondon18 - Guests: 53 - Bots: 70 Users: 46,315 (2,880 active)
Latest: AmazingAlien
Tip: Create a thread for your hack in the Works in Progress once you have enough screenshots/videos to show.Not logged in.
The Great Sprite Purge of 2017-2018
Forum Index - Valley of Bowser - Moderation Questions - Sprites - The Great Sprite Purge of 2017-2018
Pages: « 1 2 3 415 16 »
File Name: Power Thwomp-modified
Added: 30-06-2007 11:35:27 AM
Authors: Reini
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Made a change to this one.
This is just a minor tweak of mikeyk's Power Thwomp (included with his Sprite Tool) that modifies a few defines, which can be done in literal seconds, thus this can't be accepted.

--------------------
MK2TDS
File Name: Sound Disabler
Added: 2009-03-07 06:49:22 PM
Authors: Superyoshi
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Name of Sprite: Sound Disabler
Author: Superyoshi
Generator?: Yes
Extra Bit Used?: No
Sprite Graphics File?: None
Description: A quite simple sprite which disables all sounds, but not the music.
Actual code is three opcodes long.
Anyone that knows what's a STZ and how to read the RAM map can reproduce it. Nothing to add.
File Name: Coin Heaven v1
Added: 2008-10-13 03:32:49 AM
Authors: themilkman
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: - Name of Sprite: Coin Heaven v1
- Insert as a generator
- Doesn't use extra bit
- Uses normal sprite coin graphics
Description:
This generator will shoot coins up from the left and right edges of the screen, while following the camera. As the player grabs the coins, more coins will appear. Since more sprites onscreen cause lag, limit the coins onscreen by changing properties in the sprite header. Good for bonus rooms.

Turned into UberASMTool code.
File Name: Alternate Yoshi Coin Counter
Added: 2008-09-29 07:14:44 PM
Authors: WhiteYoshiEgg
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Name of Sprite: Alternate Yoshi Coin Counter
Generator?: Yes
Extra Bit Used?: No
Sprite Graphics File?: None
Description: This sprite changes the Yoshi Coin Counter in the status bar, so it displays the number of Yoshi Coins you've got. It supports up to 9 Yoshi Coins. Make sure to place it at secondary entrances as well.
Turned into UberASMTool code.
File Name: Timer-Based Coin Gainer
Added: 2008-12-30 05:45:23 AM
Authors: Hailstorm
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This generator increases Mario's coin count by one every second, and also plays the coin sound effect. Great for an endurance game.
Turned into UberASMTool code.
File Name: Layer 3 Transparent Generator
Added: 2009-01-05 05:55:16 AM
Authors: Koyuki
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A generator that makes the layer 3 transparent. Based on the code in SMWiki.

Insert as a Generator. Works with low tide.
Low effort again (5 opcodes !). And it could be optimized to use 2 or 4 using the TSB/TRB method
File Name: "Floor" Generator
Added: 2014-04-18 08:31:50 PM
Authors: Chdata, Ladida
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a generator that prevents mario from swimming under the bottom of the level, complete with support for anti-breaking swimming under blocks placed at the very bottom row in Lunar Magic.

Should be very easy to convert to levelasm if desired (in fact, you should).


now works properly
Turned into UberASMTool code.
File Name: Flashlight effect
Added: 2012-06-13 03:26:41 AM
Authors: Incognito
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This generator activates color subtraction and makes Layer 2 follow the player's position, which can be used as a flashlight/spotlight effect if coupled with the right ExGFX.
Included is the generator, an ExGFX file and its' Map16 data, an example .mwl for two sizes of flashlights, and a readme that includes a LevelASM code so you don't have to convert it yourself.

Does not give the player an 1.12x score multiplier.
Turned into UberASMTool code.
File Name: Disable ON/OFF SFX
Added: 2012-06-08 11:52:53 AM
Authors: Lui37
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This simple generator sets a flag (remember to make sure it's free ram) to prevent ON/OFF switches from playing their SFX. An asar patch is included to make the ON/OFF blocks check if said flag is set.
Requested by KingOlaf.
This submission is basically a patch activated by a generator. And both are poorly optimized, on top of it.
File Name: venus short stem
Added: 2006-10-02 08:53:12 PM
Authors: 682
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This file contains venus short stem and venus upsidedown short stem.
1) Those sprites are simple edits of existing sprites

Code
TIME_IN_POS dcb $20,$68,$20,$48 -> dcb $19,$68,$19,$48


2) imamelia's plants pack does includes this sprite already.

Also, sorry for creating new thread :facepalm:

--------------------


File Name: Short stem piranha plant side ways
Added: 2007-01-16 06:54:49 PM
Authors: bazooka
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: its an ordinary pirhana plant that goes sideways but shorter that the original one



Enjoy
Simple edit of the existing sprite.

Code
TIME_IN_POS dcb $22,$30,$22,$30 -> dcb $1B,$2A,$1B,$2A 


EDIT: Like above, included here.

--------------------


File Name: Green Para Beetle
Added: 2007-03-03 11:59:23 PM
Authors: 682
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: I've heard Smb3 has an unused green para beetle that was faster, so I made one!

Have fun!
Simple edit of existing sprite

1) Changed Color Palette from C to D

2)
Code
X_SPEED dcb $0D,$F3 -> dcb $20,$E0


--------------------


File Name: Bomb Bros.
Added: 2007-11-19 06:16:33 AM
Authors: S.N.N.
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This was in the old Sprite Tool. Someone requested it, and I just happen to have it, so yeah.
It's exactly the same as in romi's sprite tool! Also, PIXI already includes this sprite too.

--------------------


File Name: Money is Life
Added: 2009-05-13T05:43:06+02:00
Authors: Superyoshi
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Name: Money is Life
Author: Superyoshi
Generator: Yes
Uses Extra Bit: No
Description:
Requested by NekohDot.
This takes away a coin each second. As soon as the coin counter hits 0, the player dies. If the coin counter is 10 or lower, a Warning Sound will be played.
See the ASM file for the readme and how to customize it.
Can be converted to UberASM. In fact, I had successfully recreated this for UberASM.

--------------------
Okay, my layout looks ugly.
File Name: Different Gravity Generator
Added: 2011-11-19 02:50:46 AM
Authors: Shog
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: With this generator, you don't have to spam "Gravity Blocks" in your level, just place this sprite on the screen where you begin and near your midwaypoint etc.
Improved by Roy in the sense that a lot of useless code was removed, compressing it to exactly two lines of code.

To be inserted with Romi's sprite tool.
Converted to uberASM. Already.

--------------------


File Name: Custom Piranha Plants + Short Stem Piranha Plants
Added: 2007-01-28 02:53:36 PM
Authors: Magus
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This pack includes modified venus fire traps to act like classic piranhas (of course, with stem fixed and GFX in page 3), and short stem ones, set to be green (like in SMB3). Includes:
-Classic Piranha
-Upside-down Classic Piranha
-Short Stem Piranha
-Short Stem Upside-down Piranha
It's easier to use original sprites disassemblies and modifications. Also, those are edits of venuses, which explains why upsidedown version always come out of the pipe, no matter how player close to the pipe.

--------------------


File Name: Alternative Piranha Plants
Added: 2008-12-30 08:39:16 AM
Authors: Davros
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Name of Sprite: Alternative Piranha Plants 1.1
Author: Davros
Generator?: No
Extra Bit Used?: Yes
Sprite Graphics File?: None
Description: Piranha Plants that are normal or upsidedown depending on the extra bit. Plants with green stem are normal and the plants with red stems ignore Mario. Comes with hdma versions. This is an update.
Obsoletted by this.

--------------------


File Name: Evil Piranha plant
Added: 2008-06-29 10:51:17 AM
Authors: Pikerchu13
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: I used the sprite editor to edit Mikeyk's giant piranha plant. This version cannot be eaten, killed with a cape, defeated by a koopa shell, and it takes 5 fireballs to hit it (due to it's "great power"). PM me if there are any bugs
"I used the sprite editor to edit Mikeyk's giant piranha plant."
Explains everything, this is simple CFG edit of the existing sprite.

--------------------


File Name: Sideways Venus Piranha Plants
Added: 2007-04-10 03:17:51 PM
Authors: Davros
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Contains various types of Sideways Venus Plants that go left and right. Comes with:

-A left sideways venus plant
-A right sideways venus plant
-A left sideways red venus plant that ignores Mario
-A right sideways red venus plant that ignores Mario

Comes with hdma versions as well.
Obsoletted by this.

--------------------


File Name: Yoshi Stomp
Added: 2011-12-25 03:22:41 AM
Authors: RenkoV2
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This generator makes it so that Yoshi stomps the ground each time he lands on it, regardless of whether he has a shell in his mouth or not, and if his colour is yellow or not. Thanks to #serioushax who answered my questions.
It's only 2 opcodes long, anyone can make that simple generator/uberASM.

--------------------


Pages: « 1 2 3 415 16 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - The Great Sprite Purge of 2017-2018

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy