This sprite will cause custom trigger 0 to be 0 if Mario is not riding Yoshi, or 1 if he is. Useful for animating blocks that are solid when on Yoshi, or vice versa! (I basically repurposed and spritified Decimating DJ's custom trigger blocks.)
The name pretty much sums up what it does. It the music in the asm file. Pretty much any one with the slightest bit of asm knowlegde could change the music or sound effect #. Have Fun! And give credit! or Die!
Tester's note: A very simplistic sprite, but sure, it works.
This is very simple generator, anybody can make this.
When you get to the screen this generator is on, it will generate wind.
I also include a generator that pushes you in the opposite direction. It will however not generate any windy GFX I recommend putting this in LevelASM Special thanks to Huflungdu for figuring out the glitch.
Turned into UberASMTool code and enhanced in the process.
When you touch this sprite it ends the level and gives you 7 1-ups. You can also add sparkles if wanted, just look for my comment in the .asm file. Made by request.
A minor tweak of Davros' Goal Point Question Sphere. While the lives routine can be useful to a few people, it can be done by anyone in a matter of seconds by just figuring out how LDA/STA works, thus it warrants removal.
If the user wants to replicate such effect in the original sprite, though, just put LDA #$07 : STA $18E4|!Base2 (#$07 can be any other number to give that amount of lives, of course) right below this in the Goal Sphere code:
JSL $01A7DC|!BankB ; check for Mario/sprite contact (carry set = contact)
BCC RETURN ; return if no contact
STZ !14C8,x ; erase the sprite
By the way, said pack was updated, including defines that allow to enable/disable level ending march, enable/disable sparkles, as well as other stuff.
This generator, when placed in the desired screen exit, will teleport the player when he has collected a configured amount of coins. It can play a sound effect too, but leave that as 00 if you set the amount as 99, as it will not work properly then.
Assemble it with Romi's version of Sprite Tool.
So low effort one could recreate the base code in Blockreator.
This is like a normal goal sphere, but it won't end the level unless you have enough coins. (The number of coins required to activate the sprite is configurable.) It is based on Davros's Goal Sphere disassembly.
Requested by SonicBlue77.
If you need same effect, you can just add
!Coins = WHATEVER VALUE YOU WANT
Somewere at the beginning of the existing sprite, then add