My very first sprite. This will give Mario a power up depending on the Yoshi coins the player has when $7C (an unused RAM address, you can set it with levelASM or an activation sprite) is a non-zero value. It will repeat when you have 3-4 coins as the Fire flower.
Credit goes for ixtab, roy, ersanio, alcaro and imamelia for helping me with the errors.
Tested and succefully edited with ST 1.40
Credit needed for the people that helped me, for me not needed, but it won`t be rejected
Do I even need to repeat myself ? This is literally a simple store with indexing.
Whenever you get to the screen this generator sprite is on, your player will no longer be able to move to the left, you will only be able to progress to the right. And of course if it's on the first screen you start in then it'll immediately be like that.
(Hint: It's a generator so it should work in levelASM.)
Fixed a bug when getting crushed by the left side of the screen and blocks.
Update: I believe you won't need to worry about L/R scrolling now.
Obsoleted by another generator that has been converted into UberASMTool code.
This sprite will allow you to make the background (Layer 2) scroll as fast or as slow as you want wihout being limited to only 4 scroll rate settings. You can even make Layer 2 scroll at a faster rate than Layer 1! Make sure to read the readme before doing anything. Insert as a generator.
Teleports Mario after playing the passed boss music.
Turned into UberASMTool code.
EDIT: Just deleted. This thing uses custom flags that only works for custom bosses. So in the end, it can be replicated easily with a frame count coupled to a stock teleport code.
This is basically Jimmy52905's original Vertical Autoscroll generator (yes, I did get his permission to upload this), but fixed so that it actually works even when placed on the entrance screen, making it perfect for those elevator levels. I also added in the option to make the scrolling go downwards by setting the extra bit.
This generator disables horizontal scroll. Only insertable with Romi's sprite tool.
To be assembled with Romi's Sprite Tool.
Another insanely simple sprite, comprised of a single instruction (STZ $1411). Only wastes sprite slots and can be converted into UberASM (in which case it'd be easier to control where scrolling stops, too). Horizontal scrolling can also be disabled in the level header ().
This generator makes the player continuously jump while alternating between normal jump and spinjump. Holding down a jump button still affects the jump like normal. NOTE: Doesn't work while standing on solid sprites! Requested by MagicianDP.
Moderator's note: Interesting sprite, but it would be nice if you made some things customizable.