Due to activity slowing in our featured hacks forum and a lack of enthusiasm all around, we've agreed it would be best to rework the system, and keep discussion and nominations to this thread.
First and foremost, we have decided to scrap the review system, in turn making the featuring more accessible for everyone. Nominations of course still remain, and hacks are to be nominated and discussed in this thread. With reviews gone, the hack moderation team are the ones who will ultimately decide on whether or not a hack is to be featured or not, and are also able to nominate hacks themselves. All nominations are discussed among the hack mods before making a decision. A hack under discussion will be given the Awaiting Verdict status.
With the changes in mind however, many of the rules from before still stand.
Any requests of the following will be ignored:
-Users may not nominate demos.
-Users may not nominate their own hacks.
-Users may not nominate any hack with a "fixme" tag.
-Users may not nominate a hack that has already been featured or declined.
It is also encouraged that your requested hack has a good reason to be featured. Nominating somebody's first hack that was rejected from the section half a dozen times is probably not smart.
I would like nominate 100 Rooms of Enemies. I think it has a good balance between interesting puzzles, and classic Mario stomping. It has a nice difficulty curve, starting from fairly easy to pretty difficult late in the game. Overall, I think it's a fun and enjoyable that anyone can pick up and play.
-------------------- Kinda sorta back though not really.
Can I nominate Item Abuse 3? It's one of the three hacks that I started playing and it's a really well-crafted hack.
Current Kaizo Hack = Lap's Wraith; ReformCraft IV (WIP)
Expected Finish Date = tbh i said it would come out in april so tbh i dont know what to say anymore :/
Total number of rerecords needed to test and beat all of the levels I have made for LWRC4 + all the individual segments that I have scrapped, etc = 36,975
The levels are very well designed and engaging, plus exploration is encouraged sometimes (it's a +1 in my book). The overworld mostly being non-linear is also a great touch so that you can play the levels in whatever order you feel like while you can. The soundtrack is so damn great and it's also original! The ASM usage in this hack is also excellent, especially with items you get to pick in levels in order to also access or pass others, but some of them also have effect in the overworld so that you can access levels you couldn't before. There's even postgame stuff... well the hack really has a lot of stuff that keeps you engaged!
i'm ambivalent about yump being featured or not lol. touhou mario might be impressive, but i don't think it's really worthy of featuring t b h. i don't remember it being very fun frankly. colonthree might be a better choice over item abuse 3, but i'm not sure. not that the two can't both be featured eventually lmao. no opinion on the other suggestions, but just remember to feature stuff that really really deserves it.
i really like the rest of rom hack, but neon city is an awful level and it's early enough for players to throw the controllers at the console 5 times in a row (3 with a cape), whoever made this garbage should be banned from making smw levels
-------------------- Legacy ports zip (now that those went down because Dropbox) Tag (script) was not closed.
-1 for YUMP because it is objectively a bad hack because it is supposed to be a bad hack. Yes, there are actually levels in the mid and late game that have more creativity behind them than most of the hacks on this site, but this hack clearly breaks the rules for submission, let alone being featured. It's a joke hack but let's not overdo the joke here.
If you'll play the mid and late game, much of the creativity is also incredibly jank. It's a hilarious and cool experience, but also not exactly what the best hackers here strive for. Take worldpeace for example. He spents hours polishing his levels and taking out any possible difficulty curve. Taking the serious part of YUMP this seriously sorta gives people like him a reward for taking out all the polish and extra work in his levels. Don't get me wrong, the levels are amazing. But they are a different kind of amazing lol.
Another thing that wasn't talked about it glitch abuse. This hack requires heavy glitch abuse to beat, and the puzzles are really creative but really unfair and jank.
There are also many levels that suck lol. Again, they were made to suck on purpose, because it's YUMP.
Just play the levels and enjoy them, instead of making a meme out of it. It definitely is a one of a kind hack, I will admit. However, a hack being featured on this site indicates excellent level design and incredible creativity and polish, which is something this hacks lacks, and the real project (JUMP 1/2) definity has. Reminder that there are certain users that spent literally months working on a JUMP 1/2 level and made their YUMP levels in a few hours.
+1 to Mushroom Kingdom - Under Crimson Skies (short, sweet, well-crafted)
-1 to YUMP (gbreeze took the words out of my mouth)
+1 to ColonThree (gud stuff)
-1 to Touhou Mario (better wait and feature the truly impressive sequel)