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Featured Hacks - Nominations and Discussion
Forum Index - SMW Hacking - SMW Hacking Discussion - Featured Hacks - Nominations and Discussion
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There has been some discussion about this in the last few days, and we've decided to accept ColonThree's nomination. This hack was definitely an innovation when it was released - it was not only the most difficult, but by far the longest (and the most creative, in my opinion) at the time. Today, a couple hacks might be even more difficult, but it still stands as one of the best pit hacks we have. The main reason for which we are featuring this hack is for its excellent 'pit design' and creative difficult choices, but I should also point out that it has a difficulty curve, which is rare in pit hacks (first couple rooms are kaizo: hard, and then it progresses to pit difficulty); it is very long and never gets boring or repetitive; and it has a second level, which is an awesome boss battle!

Even if you don't master many SMW glitches and ''TAS tricks'' (in which case, you would need to learn them before getting into a difficult pit hack), I recommend watching ColonTree's playthrough on Youtube, so that you 'get a feel' for this kind of hack. It's pretty entertaining, I promise :)
+1 for Mushroom Kingdom - Under Crimson Skies
Two hacks have been declined for featuring:

100 Rooms of Enemies:
The aforementioned bug is still present, and while it's still a mostly solid hack, I think a few more improvements here and there and the hack can be much more worthy of a feature. The author, Daizo Dee Von has contacted me telling me about his plans for the future, and that it will be updated one last time. When that time comes, we're happy to re-evaluate the hack.

YUMP:
Going back on my previous post, despite it being popular outside of the site, and being considered a special hack, we've agreed it's best to not feature it on these values alone. As it stands, whatever charms it may have aside, it's not the absolute best the site has to offer.
For y'all wondering about the bug's details, the Fryguy boss fought in Room 79 contains an oversight where if the player jumps over Fryguy and the boss shoots a projectile upwards, the result is after beating the boss the game thinks the projectile that was shot upwards still exists in memory, resulting in the room unbeatable, losing about 78 rooms of progress. I'm surprised Eevee or any of the other moderators didn't read the comments section of the Hack Download Page where I brought up that there was an update coming fixing all the known bugs (including the Fryguy fix), or the fact that I released two trailers about the update during C3. But still, me and Mellonpizza will make this an update you all will never forget, and fix all the problems found from the previous versions. We even have some Nightmare stuff we have yet to reveal even from the trailers.

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




You got to realize full-fledged complete update or not, when a hack is nominated, the current version that is hosted on the site is what will be tried for featuring. That one is the one that is being nominated, not the upcoming update.
+1 to keytastrophe rebirth
Hack 4 is pretty fun hack with levels always having unique gimmicks, it's worth playing! I'll nominate it.

Also, Mario Wants His Lemonade is simple, yet fun hack to kill an hour (or less) with it. It's a little cute hack, and I'll nominate it!

-1 For Touhou Mario, There are so many obstacles, and while you have a plenty of health from the beginning, you'll loose it pretty quickly, especially in boss fights. And most importantly, you have only one life! What a shame.

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-1 to Super Dram World 2, at least until the skip in The Bridge Of Poly is fixed.

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*everything stops*
Yeah, that's me. You're probably wondering how I got into this situation...
*cut to next post*
Originally posted by MercuryPenny
+1 to keytastrophe rebirth

great all-around hack. +1
I'd like to nominate Super Mario Worldwide 1 and 2.

The first one is rather simple, but still has a charm to it. The 2nd one in my opinion is far better, and does more interesting things, but the 1st is still pretty enjoyable, with what I remember, some nicely designed levels.
Kaizo Mario World
Kaizo Mario World 2
Kaizo Mario World 3

These hacks should be featured due to the massive influence they achieved and the masterpiece level design they possess.
Mushroom Kingdom - Under Crimson Skies is now featured. It is an incredibly unique hack with an excellent use of ASM and level design, a lot of charm, and has had a lot of love put into it, and I think we can all agree that it's well deserving of this.

~

More hacks will be discussed soon, so stay tuned!
Originally posted by lolyoshi
Kaizo Mario World
Kaizo Mario World 2
Kaizo Mario World 3

These hacks should be featured due to the massive influence they achieved and the masterpiece level design they possess.


+1

All three hacks should be featured, not simply because of the influence on hacking and smw in general. The hacks feature absolutely excellent creative level design and some of the best difficulty curves and player awareness among all smw hacks, let alone kaizo. I won't say they are flawless, because all hacks have flaws. However, considering how great the design is alone in these hacks, they deserve to be feaured.

Another reason I support this is because new users that play these hacks will get to learn and experience high quality kaizo design, so they can make decent hacks, instead of muncher spam and kaizo-hard shell jumping garbo lol
Also vouching for the three original kaizos.
Our kaizo contests basically recommend people to design like them, I think that's saying something.
The 3 hacks have a very consistent flavor and each of them introduces new things, they don't get stale. I think the 3 deserve it.
+1 to the Kaizo's because the scene would've been nowhere near as developed without them.
Kaizo/Pit hacks should not be featured.
Originally posted by Mariofan64
Kaizo/Pit hacks should not be featured.

How so? They have a big fanbase and allow people to be more creative with their designs. It's not like it isn't indicated by something either. I don't see your point.
Originally posted by Mariofan64
Kaizo/Pit hacks should not be featured.

Care to explain?

Kaizo and Pit hacks have just as much a right to be featured as normal difficulty hacks if the creator has put in a lot of care and effort into them.
Originally posted by Mariofan64
Kaizo/Pit hacks should not be featured.

Kaizo and Pit hacks have a lot of thought and ingenuity put behind them; it's much harder to make one of these, especially a pit hack, than it is to make a hack with regular level design. Most Kaizo and Pit authors tend to use a variety of glitches to their advantage in level design and even abuse it; glitches the author must be knowledgeable about to a high extent in how to properly employ them. The hacks are made to take advantage of an emulator's tools. These hacks are also reminiscent of games like "I Wanna Be the Guy", which is highly loved by plenty of people.

Why wouldn't they deserve a right to be featured? They may not be your style or you don't like them are not validly acceptable reasons to be used as to why, those are excuses.
Originally posted by Mariofan64
Kaizo/Pit hacks should not be featured.

If you're complaining on how Kaizo mario 1,2, and 3 were designed, it was when Lunar Magic didn't have fancy map16 features (they did, it was limited and was technically a waste of time); heck, they didn't even use ExGFX at all. Even then, they pulled off amazing level design, especially given the amount of testing this must've took, and the fact R. Kiba played it tooless too.
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