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Featured Hacks - Nominations and Discussion
Forum Index - SMW Hacking - SMW Hacking Discussion - Featured Hacks - Nominations and Discussion
Pages: « 1 2 3 4 5 6 7 » Link - Thread Closed
Being that I'm something of an old timer myself and that my biases may factor into that, I would like to re-nominate The Second Reality Project Reloaded and The Second Reality Project 2 Reloaded by FPI. These hacks were the creme of the creme of SMW Hacks back when they were released and I feel that the level design holds up even today. On top of that both TSRPR's have excellent, well realized stories (especially the second one) with great pacing and a few twist that first time players would never see coming.

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Originally posted by FireSeraphim
Being that I'm something of an old timer myself and that my biases may factor into that, I would like to re-nominate The Second Reality Project Reloaded and The Second Reality Project 2 Reloaded by FPI. These hacks were the creme of the creme of SMW Hacks back when they were released and I feel that the level design holds up even today. On top of that both TSRPR's have excellent, well realized stories (especially the second one) with great pacing and a few twist that first time players would never see coming.

The Second Reality Project 2 Reloaded already is a featured hack.

Tho I am in support of featuring TSRPR again bc it was a featured hack under the old SMW hack section before the arrival of the new SMW hack section in 2014. The reasoning provided at the time being that it has set the standard of what SMW hacks can achieve with the amount of effort and care put into the level design and it shows to this day.

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On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Still waiting for these 2 Hacks since 2018 (I wasn't the only one voting for these. Simply look at the past posts):
Originally posted by Sariel
Claustrophobia
I also support featuring Claustrophobia. The idea isn´t new, but its execution is better than in any similar hack before. Aesthetics, soundtrack and gameplay are extraordinarily enjoyable. A definitive YES from me, too.

Super Wakana Land
[...] I wouldn´t support the 1.0, but the 2.1 got quite heavily remastered in innumerable many good ways (i.e. improving the controls compared to 1.0, removing the healing ability, etc.).

- The hack itself is also incredibly impressive. Alone the fact of changing so many behaviours of the player´s sprite makes you think you were playing a brand new game and not an SMW hack anymore.

- The level design, even if not the best on earth, is very unique though. (Almost) Every level has its own gimmick, which makes the hack fun and entertaining all the time. Many new hacks lack this point of variety, so this is an other big plus of Super Wakana Land.

- Also a very neat touch regaring the point above is, that the sacrifice-world levels always resemble a level of the world you´ve been in previously (in a harder execution though of course). This is only one of many aspects on which you can realise how much effort, love and details the author has put into this hack.

- Super Wakana Land also has a quite consistent difficulty curve in my opinion. Many people say, the last few levels are too hard, but since you can collect extra heart-containers during your playthrough everything is still playable without the need of using savestates. Yes the last world´s levels are significantly harder than a world 1 level, but there are enough way worse examples on this site, while SWL still keeps reasonable and playable.

- An other great point of this hack are the aesthetics. Even if only a few things are made from scratch the graphics in this hack are always very fitting for the level´s theme and not clashing in any way. The great music also always helps to underline the created atmosphere. It´s mysterious in "Gloomy manour", factory-ish in the Laboratories and generically happy in the first world grasslands.

TLDR:
Super Wakana Land isn´t perfect perhaps, but it is still outstandingly gorgeous and the author had put so much time and effort in this hack to make this an enjoyable experience. In my opinion he was more than successful with this. Every level has its own gimmick, keeping the hack interesting all the time. It has magnificent graphics and music and the dificulty is still bearable, due to the hck´s HP-system. In conclusion an absolute YES


JUMP 1/2 also gets a YES from me, since it's super well made. Cool overworlds, innovative gimmicks and fair and challenging design. Plus JUMP was also featured and imo JUMP 1/2 even improved in quality, so there's no reason, not to feature it.

Invictus and Grand Poo World 2 get a NO from me. While both are fun to play (okay GPW2 is more masochistic fun but whatever), I don't really think they are adding something new. If I had to decide between one of these 2 hacks, I'd definitely feature Invictus and not GPW2, since Invictus became surprisingly famous and brought many new player and creators to the kaizo community while GPW2 didn't even do that.
In general both hacks have some good design, but nothing that would really flash my mind. They only use some ASM / sprites from the section, design a level around it and create a nice choconilla experience. But if we'd feature these 2 hacks there would be so many other hacks which do the same to feature, too.

So in short, these 2 get a no from me, for not being special enough.

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To be really honest, it's both stupid and unfair that Super Wakana Land can't get featured just because of their questionable content. Even more considering that an actual safe version exists (though I think it should be within the site submission and not just in a thread linked in a random comment, as can be easily overlooked).
Layout made by MaxodeX
2021 TRENO vibe check thread
I would like to SUPPORT Invictus, GPW2 and Quickie World 1 & 2 as Featured Hacks.

While they may not be the most unique hacks in the world, Invictus and GPW2 both paved the way for a new wave of kaizo creators and more 'fun' level design within Kaizo, rather than primarily antagonistic.

Invictus took Storks as inspiration and spread the use of chocolate within kaizo, making a permanent impact on the level design philosophies of hacks to come afterwards. GPW2's choc-nilla approach also served in tandem to show kaizo creators that chocolate isn't exclusively evil. Both hacks did what they did with exceptional polish and a very cohesive structure.

The popularity of the two hacks, though not the most important factor by any regard, should also be taken into consideration. GPW2 and Invictus did massive amounts in terms of inspiring new creators, players and general participants in the community. I consider myself amongst that crowd. If not for those two hacks, I likely wouldn't have had my interest in the community sparked, and wouldn't have gone on to start working on my own hack and engaging with the massive Kaizo twitch community.

Quickie World 1 and 2 offer similar, though not identical, value to the SMW community. They bring in new faces to kaizo, give people a place to start on a genre that seems infamously inaccessible. While Quickie 1 is unpolished and has its flaws, it's those flaws that make it a perfect start line for a new player looking to push themselves and grow in skill quickly. For those looking to push themselves a little less and enjoy themselves a little more, Quickie 2 picks up the slack to deliver a far more polished, accessible experience.

All four of these hacks offer something of immense value to the kaizo community. None of them are completely earth-shatteringly unique, but uniqueness is perhaps overrated in comparison with quality and/or positive general impact.


I would also like to nominate Casio Mario World. Short and sweet, but among the hardest Kaizo: Light hacks on offer, Casio stands as an example of uniqueness in the hack genre. Its soundtrack and design are completely cohesive, and like nothing else in a kaizo hack.
At the peak of this is Pardoner Fennel, a terrifying, intimidating and awe-inspiring boss that achieves what many others have tried and failed, by accounts of all who have beaten her. Additionally, the hidden Omega Fennel, who offers a challenge only the best of the best players can succesfully triumph over, a new peak to climb to. Both bosses are accompanied by totally unique and original music, and both bosses are an absolute visual treat.


EDIT: Also, adding my +1 in SUPPORT for Jump 1/2. Everyone else has said enough on it, I think.
hey everyone! so, as you can see, this thread has been pretty dormant over the past two years. being honest, the prior method we did of featuring hacks (having hack mods remoderate them fully) was not very viable long term, especially when 100+ exit hacks were suggested for featuring. eevee, atari2.0 and i have discussed a new method of getting through the current featuring list: by discussing the hacks suggested for featuring, seeing which hack mods have played it, and whether or not the hack team supports or doesn't support it for featuring.

this is also the last time we will be allowing featured hacks to be done through this thread.

we have talked with our team on a more viable way to allow featuring in the future that is easier on the hack mods, and, until we implement that, we will be closing this thread from future suggestions. i hope until then you'll see a plethora of new hacks featured, and i or the hack team leaders will make additional posts here to update on which hacks were featured or rejected.

thank you for understanding!
Pages: « 1 2 3 4 5 6 7 » Link - Thread Closed
Forum Index - SMW Hacking - SMW Hacking Discussion - Featured Hacks - Nominations and Discussion

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