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Object section

We have the object tool, will there be a object section to download custom objects?
Originally posted by zacmario
We have the object tool, will there be a object section to download custom objects?

Why not have it share with the blocks section?
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uh, because they're not blocks?
<blm> zsnes users are the flatearthers of emulation
start a forum, like how uberasm section started?
Originally posted by zacmario
start a forum, like how uberasm section started?

That would probably be the best way to start tbh.
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What are custom objects again?
It's easily the best thing I've done
So why the empty numb?
Basically scripts to place various arrangements of map16 tiles.

SMW's original objects include well... everything. Pipes are objects. Ledges are objects. Anything that uses more than one type of map16 tile is an object (and strictly speaking LM implemented an object type to use single map16 tiles, so those are objects too).
Originally posted by Konata Izumi
Originally posted by zacmario
start a forum, like how uberasm section started?

That would probably be the best way to start tbh.

I guess I leave that up to a mod to do. Doesn't seem like my place to do that.
The main problem here is that custom objects are not as often used as they ought to be.
They are really useful and handy if you know that they exist and bother to code them.
Also, Lunar Magic doesn't support custom displays for objects, as a result, they look like garbage in editor.
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I see.
Probably only a really tiny portion of the user base uses Object Tool right now. I think it's not worth the effort.

While I have never used custom objects, probably they are not complex enough to make Lunar Magic have full support to make a custom object builder/maker, which combined with conditional map16 allows you enough freedom to add object spawning conditionals and "enlargement paths".

I'd suggest for now creating a thread for collecting them together and encourage people to try them, by making tutorials and convincing FuSoYa to add some custom object renderer similar to how custom sprite rendering works currently. Custom object display are likely much more complex to draw, but not impossible to create a standard format for them in future.
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