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Convert *.spc to more common audio file?
Forum Index - Donut Plains - Computers & Technology - Convert *.spc to more common audio file?
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Hi

I'm looking for a way to convert *.spc to more common audio files, like MP3.
Right now the only way I see is recording it (with like Audacity or something) while playing it on the computer, but it's really not a simple way to do...

Is there any way? Without losing anything from the original

Thanks!

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
As far as I know, VLC can save any audio file it can play back (which includes SPC) in other formats like WAV, MP3, OGG or whatever. I don't know how well this works, but it's worth giving a try.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
As far as I know, VLC can save any audio file it can play back (which includes SPC) in other formats like WAV, MP3, OGG or whatever. I don't know how well this works, but it's worth giving a try.


Just tried this and it seems to work very well, so I would say go with VLC, Romano338.
Layout by RanAS, modified by yours truly.

VLC reads *.spc #ab{o_O} #ab{o_O} #ab{o_O} I had no idea
Well then I don't even need to convert them, since I wanted one software to read my music, and I already read it with VLC!
Thank you very much! Now I also now I can convert it with VLC ;)

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Found this thread through google, sorry for necroing, but I've been trying to use VLC to convert SPC to MP3 but it keeps converting the loop of the songs over and over into one file until it crashes or I force VLC to stop. Anyone knows how to get around this? I just want one normal play of the song, not looped indefinitly.
I'm assuming this isn't possible for most SPCs. Here's the thing: from what I know, SPC files can have loop information compiled into them. This basically tell an application how long the song goes. Most SPCs don't include this, though, so playback applications can either "guess" the length or just play indefinitely until the user stops. The SPC plugin for Winamp, for example, had some special SPC settings where you could define the length of SPC files. By default, this was set to 3:00 minutes, and the way this worked was this: "if there is no length information baked into the SPC file, play the song for this long before jumping to the next song". From what I could find, VLC doesn't seem to have a setting like this (though to be fair, I didn't really look thoroughly). So it seems like VLC by default goes the "play forever" route, which means you probably have no other choice but to stop the song manually. If you need to, you can manually edit the output file in Audacity or something like that to add a fade-out to the end or shorten the song as needed.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
The SPC plugin for Winamp, for example, had some special SPC settings where you could define the length of SPC files.

Foobar2000's Game Emu Player plugin defaults to 3:00 as well. I actually would heavily consider using GEP over VLC for .wav converting, as it's very simple and you can disable channels for things like oscilloscope visualizations, such as this. Having the spc player check for loop information within the file is rather useless, as the sound drivers are unique (save for some games, for example SMW and Tetris Attack/Panel de Pon).

Another, more extreme way of .wav converting is to record the output from an actual SNES and edit the file to the desired output in Audacity. I haven't seen anyone do this with an SNES, but I do know of a few who do this with C64, VCS, and NES songs.
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