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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Money for Life v1.0 by MarioFanGamer
Forum Index - Valley of Bowser - Moderation Questions - UberASM - Money for Life v1.0 by MarioFanGamer
Pages: « 1 »
File Name: Money for Life v1.0
Submitted: 2017-08-22 03:57:54 PM by MarioFanGamer
Authors: MarioFanGamer
Type:
Includes GFX: No
Includes Hijack: No
Featured: No
Description: A recreation of Superyoshi's Money for Life except optimised and more customisable (like different RAM addresses or initialisation).

Look in the ASM file to see what you can edit.
Mostly works, but I found a few bugs.

1) There's a pretty big issue if the player collects enough coins for an extra life. I would accept if it just looped around, which it does if you collect more than enough coins for an extra life, but if you collect just enough coins for an extra life, it's starts counting down from P5 and doesn't kill the player.

2) I like how you did the code for displaying on the status bar, but it doesn't work entirely. From my testing, it never shows the low digit, only the high digit. Not sure why that is.

3)
Code
	CMP #$0A
	BEQ .return
	LDA #!WarningSound
	STA !WarningPort
.return


This code will make it run the warning sound on all ticks except when there are only 10 left. I doubt that was the intention.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - UberASM - Money for Life v1.0 by MarioFanGamer

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