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Project Development Repo
Forum Index - Events - Collaboration Projects - SMW Central Production 2 - Project Development Repo
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https://bitbucket.org/Luim/smwcp2

Here you can find the official git repo for the development of this hack. As of this post, it has been opened to public contributions, so any help is welcome!

If you're willing to, the readme shown on the page contains a guide with pretty much everything you need to know to contribute to the repo.
Refer to the issue list for things that need to be done, bugs to be fixed and whatnot. I'll personally test out branches and eventually merge them into the main branch if everything works properly.

If you have any questions, feel free to ask here.
Finally! Once I have some time, I'll check out the open issues and see if maybe I can provide some minor ASM help.

Also worth making a news post about this, if you ask me.

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Feel free to visit my website/blog - it now isn't actually shit anymore!
Originally posted by RPG Hacker
Finally! Once I have some time, I'll check out the open issues and see if maybe I can provide some minor ASM help.

Make sure you check the open pull requests to ensure you don't duplicate any effort that just hasn't been merged yet. Otherwise, cool! Good to have some help!
I'd also recommend making a news post about this. The more actual help the better #tb{:DD}
I think it's worth noting that SMWCP2 is actively being worked on in the repo, and that the last activity was as recent as three days ago!

That kind of took me by surprised when I randomly checked it earlier. Maybe everyone already knows and I've just been missing the Discord or whatever, but I feel like this is worth a post in the forums to raise awareness. #tb{:)}

I'll try and give Arboreal Ascent a slight update within the next few days. Maybe tweak the palette (it's huge improvement over my old, dull one, but maybe a little extreme in parts?), and address some of the issues the play testers (!!! :o) have mentioned.

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I've been occasionally checking the repo as well to see if it's still active, and I've noticed that it still indeed is, but I don't know if that's a known fact at this point anymore since the actual forum here doesn't really reflect that.

Is the base ROM dead at this point? I liked seeing the base ROM updates since those always seemed to be a pretty good way to remind people it's still active- on top of getting people pumped up to see more done for it the hack.

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All of my imaginary friends think I have mental problems.

<tin> 2008 was a better and weirder time
<tin> sure, recession etc. but the internet was cooler
stuff is as it's always been

if you would like to help with anything, pm me.
academy academy
Originally posted by K.T.B.


Is the base ROM dead at this point? I liked seeing the base ROM updates since those always seemed to be a pretty good way to remind people it's still active- on top of getting people pumped up to see more done for it the hack.


the base rom of smwcp2 was not updated since july 2015 and it would be nice if a newer base rom would be produced as a beta version that would reflect the recent changes made in the repo
Originally posted by erpster2
Originally posted by K.T.B.


Is the base ROM dead at this point? I liked seeing the base ROM updates since those always seemed to be a pretty good way to remind people it's still active- on top of getting people pumped up to see more done for it the hack.


the base rom of smwcp2 was not updated since july 2015 and it would be nice if a newer base rom would be produced as a beta version that would reflect the recent changes made in the repo

The base rom in the repo is occasionally updated. So, most of the latest stuff is available if you donwload it from there. It is under source->patches->SWMCP2.bps.
Incidentally, how do we go about building the ROM ourselves? I started from a clean ROM, inserted levels, ExGFX and Map16, then ran all the batch files in order, but Asar threw a couple of warnings and the ROM looked garbled in LM. (will add details in later.)

It's not a big deal if all you need to work on is levels, but it can't hurt to know what I was doing wrong.

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Originally posted by WhiteYoshiEgg
Incidentally, how do we go about building the ROM ourselves? I started from a clean ROM, inserted levels, ExGFX and Map16, then ran all the batch files in order, but Asar threw a couple of warnings and the ROM looked garbled in LM. (will add details in later.)

It's not a big deal if all you need to work on is levels, but it can't hurt to know what I was doing wrong.

In the "patches" directory is a base rom patch (both BPS and IPS). Patch that to a clean ROM, then insert all the things you mentioned into that (make sure you also import GFX, not just ExGFX).
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Forum Index - Events - Collaboration Projects - SMW Central Production 2 - Project Development Repo

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