Language…
18 users online: Carnalwillow, crocodileman94, DanMario24YT, Gamet2004, h4shcat, Hayashi Neru, Jaiden, LightAligns, MorrieTheMagpie, Rhubarb44230,  Segment1Zone2, ShadowMistressYuko, signature_steve, simon.caio,  Tahixham, toady, TonyversoTV,  zuccha - Guests: 259 - Bots: 299
Users: 64,795 (2,378 active)
Latest user: mathew

a collection of 1ups by Thomas,C4RL0S-PR

File Name: a collection of 1ups
Submitted: 2017-08-28T18:18:43+02:00 by C4RL0S-PR
Authors: C4RL0S-PR, Thomas
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This are 4 1ups that gives you 3, 5, 10 or 50. 1ups

I'm Open to Modification.

part of the code come from the poison mushroom.
Originally posted by RussianMan
No
1) It's in TRASM [As in "The sprites must be compatible with Asar."]
2) It's for Sprite Tool. [As in "Don't forget to use shared subroutines."]

This explains the removal. (Sqare brackets came from me.)

I also would recommend on using the extra property bytes (address $7FAB28,x) to determine on how many lives you get so that you don't have to insert multiple ASM with minor edits for multiple lives. And make the palette editable by the CFG file, not hardcoded in the ASM file.

I also would assume that you will send me a PM to ask on how to do the improvements, won't you? Well, don't do that – post it in the forums instead.