I'm going to go out on a limb and assume you haven't exported the original graphics before trying to insert ExGFX press the mushroom buttons in this order
After that try inserting the ExGFX again and see what happens.
I am having trouble figuring out pixi and custom sprite insertion in general. Could someone please give a detailed step by step process to how this works. I tried follwing tutorial and i can't figure it out. I downloaded pixi and extracted it to my desktop. I downloaded a bunch of sprites and put the bin file into my ExGFX folder but im not sure what to rename it so i just chose ExGFXA1. I made the list.txt file but am not too sure where that should be located but i put 00 nipper_smb3.cfg into the text file. The sprite im trying to insert is nipper from smb3. Whenever i open pixi and try to insert the hack i am working on it says it can not open my rom/list.txt so idk what's going on there. I tried inserting the ExGFX into the rom and picked a level and tried every one of the GFX options to change to the ExGFXA1 i made and inserting the sprite using the 00 number and setting the bit to 2 or 3 and nothing is working. I usually get either a green shellless koopa or just a garbled image. Any help would be great.
I followed the tutorial successfully and managed to get my custom tilesets in as well for the new custom sprite.
I am thinking I went off and worked on another part of the game. I may have inserted UberASM or added new music, but now when I add any new custom sprites using the same steps all backgrounds in stages are gone. There are only grey default squares in the back of every level now.
Could custom music insertion impact custom sprite insertion?
Edit: It seems like backing up all aspects of a ROM is not difficult. I started fresh and inserting when a ROM isn't mangled up with hacks works fine.
But I do have the latest version, I downloaded it just recently. D:
EDIT: Well, I discovered using PIXI directly from command line xdxd In case anybody else has the same problem, you just open a command prompt, go into your PIXI folder, and enter "pixi.exe -pl "[INSERT_ROM_PATH_HERE]" "
So even though my batch file still doesn't want to acknowledge the -pl flag, at least I can use the program.
Question: Do you run PIXI itself (the wrong way) or do you drag and drop the ROM into the Batch script (the right way)? Because the former only takes command line arguments for options and nothing else.
There are 3 folders for each types of sprites: Standard/generators/shooters. you must put the standard sprite that you want to insert in the standad section. By the way, the name of the folder is "sprites" for the standard sprites.
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