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Lunar magic map 16. Lacking certain tiles

Hi.#w{=)} Just started using hacking software, so i'm not very good at using it even after watching tutorials.

Was trying to use lunar magic and could not find the texture for the grass walls anywhere. do i have to download more textures or am i just not looking in the right place.

side note: i saw someone else online with a lot more tiles in the map 16 editor but i apparently i don't have these tiles.

What I've circled should be the grass walls you might be looking for.
Originally posted by PeenHype
side note: i saw someone else online with a lot more tiles in the map 16 editor but i apparently i don't have these tiles.

Those are for custom Graphics, you'd see them in in Map16 pages 02 and up.
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Originally posted by Konata Izumi

What I've circled should be the grass walls you might be looking for.
Originally posted by PeenHype
side note: i saw someone else online with a lot more tiles in the map 16 editor but i apparently i don't have these tiles.

Those are for custom Graphics, you'd see them in in Map16 pages 02 and up.


yeah, i don't have those on my tile map editor.
this is most of mine. the bits that i want just look like glitched textures on mine.
https://gyazo.com/80ff07fd3c317e99eeb9b6992f95acfd
That's because you're editing Yoshi's House (104) or the switch palace levels. SMW only has tilesets because VRAM sux (and we have 500 free OAM slots used for nothing) and only so many tiles can be global and per-level.
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That's because the tileset has been set to the Switch Place one. I assume, you try to edit Yoshi's House, don't you? If so, there are two things to consider:
  • The first thing is that you have to be careful with the original game's credits as it brings you to level 104. Changing the layout causes some weird effects.
  • If you don't plan to use it then in order to use these walls,
    you have to set the tileset with #lm{gfxby}. Your options are either Normal 1 or Normal 2. The difference between these two is that the former uses the hills, bushes and rockside as background tiles (as seen in e.g. level 15, 106 and 103) or the high hills (as seen in level 105). The default background might glitch but thankfully, you can either create a new BG or copy one from the original (levels#lm{bg} and then on the editor on the same icon but with a cyan colour and then select the level source).
Thank you. fyi i was using the bonus room.
Originally posted by PeenHype
Thank you. fyi i was using the bonus room.

Level 0 or Level 100? don't edit those, they're used for the bonus game, and they have special properties.
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