I'm somewhat disappointed in this thread.
Quite honestly Drex, this is a good topic to argue about, even if only for argument's sake. However, you have provided little substantive evidence as to how SMW hacking is a detriment to the SNES homebrew scene. You and everyone else in this thread are talking in circles, and when you're not talking in circles many of your complaints and the arguments thereafter stem from your misconceptions about SMW hacking terms. This is not a bad thing in itself; it just means you should spend more time learning SMW and our custom resources and terminology.
However, even after you do that, arguing this topic is still not likely to change anyone's mind. Understand that most people who hack SMW do so because it's a fun hobby and they like to make things they and/or others can play. They don't care about the specifics of OAM, slowdown, how much of the CPU they're using at any specific point in time, or other "behind the scenes" aspects. They care about whether the system they have works for what they want to do, and for the vast majority of them it does; if it doesn't, chances are something can be found from the resources sections of this site or something can be whipped up that fixes their problem. Asking people to stop doing something as minor as opening Lunar Magic and moving a few things around and instead do full SNES homebrew is unreasonable.
For these reasons I'm locking this thread.