Please don't tell me that Cheep Cheep generator is active throughout the entire level. If so, I don't think it's a good way of designing levels. It's plain annoyance going through smth that's almost impossible not getting hit all the time. If this problem exists, I suggest turning off the generator in particularly hard parts and turning it on when the level gets easier.I have a Discord server as well!
Der ver zwei peanuts, valking down der Straße, und von vas assaulted...peanut. Ohohohoho!
Hey, I know I said this earlier, but this is still looking really good. My only complaint is the enemy placement in the first screenshot, not really that good.
If you're on Firefox 70+, and you don't see the blur effect, go to about:config and enable layout.css.backdrop-filter.enabled and gfx.webrender.all For the best aesthetics, use Chrome, or with some settings, Firefox.
Colour scheme based on the awesome ViM theme, Gruvbox.
All those levels look really good, loving that choconilla feeling. Also, it really seems youre really trying with the level design, so keep up the good work.
I must say, though, that I'm not really diggin' the boss cutscenes. They seem repetitive and generic, and do not serve any purpuse regarding the plot, at least from those screens that you posted. Maybe redoing them, or even erasing them would be best.
Also, there is some cutoff between the donut bridge and the castle corner tiles
Hello, your hack looks great!
Again,about the cutscenes if you decide to keep them in the game its a good idea to have some way to skip them, if the player dies a lot it will get annoying to being forced to see them each time.
World 8-2 looks really cool. I like the dark palattes you used, but I feel like you could revise the ground palatte in World 8-1 because the generic gray palatte doesn't really fit the dark atmosphere of that level.