When Mario completes a level, Lunar Magic seems to do something that causes the game to lag when the screen fades to black and the score is being tallied, throwing the timing of Mario's victory pose off, which doesn't happen in the original game. This happens in any SMW ROM that has been edited by LM, leading me to believe that's what is causing it, but I honestly have no idea.
I made a video here clearly showing this here. I used SNES9X to record the footage, but I also tested it in Higan/BSNES and the same result occurred. Does anyone know why this happens, or if there's a way to fix it? If it's just something that LM causes that's unavoidable, I guess I can deal with it, even if it bothers me a little. It might also be a problem with something on my end, though I'm not sure what that would be.
I made a video here clearly showing this here. I used SNES9X to record the footage, but I also tested it in Higan/BSNES and the same result occurred. Does anyone know why this happens, or if there's a way to fix it? If it's just something that LM causes that's unavoidable, I guess I can deal with it, even if it bothers me a little. It might also be a problem with something on my end, though I'm not sure what that would be.