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Middle Ring by imamelia
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Middle Ring by imamelia
Pages: « 1 »
File Name: Middle Ring
Submitted: 2017-09-06 01:02:39 AM by imamelia
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the Middle Ring from Yoshi's Island, which acts as a checkpoint (and turns all nearby enemies into stars). This version can be set to activate a normal midway point or one of multiple checkpoints enabled via a multi-midway patch. It comes with graphics, but it can also use vanilla graphics from the first page.


This sprite has extremely weird effects on the OAM overall: it eats up Mario's tiles almost all the time (even if he's alone on the screen), and sometimes also nullify other sprite tiles. Otherwise, it seems to work perfectly: so fix that aspect, and I'll be glad to approve it.

On a side note: it could be a nice addition to give the sprite an option to do something when the game is paused and SFXs are played (maybe coins, or score). But of course that's a mere suggestion.
Did you use the No More Sprite Tile Limits patch? The sprite draws 14 tiles, so it pretty much requires the patch. I guess I should have mentioned that in the description.
In that case, just resubmit it while precising it's needed and you're good to go. :)
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Middle Ring by imamelia

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