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3 questions

First question, I want to make Pokies (Pokeys? Poki?) killable with fire balls, but only on one level. Is that possible?

Second, an issue I have with Overworld HDMA. Sometimes when exiting a level with an HDMA gradient background, the overworld's HDMA becomes...discolored? The gradient becomes a different color from what it should be, and it appears to combine the color of the level HDMA and the overworld HDMA (for example, after exiting a level with with a yellow or orange tinted gradient, the overworld gradient turns green-ish if it was blue).

Here's an example, in case you don't understand:

Normal map


Level gradient


Map after exiting/dying


And my final question, how can I disable the message that displays after rescuing Yoshi from his shell for the first time?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by Epic_Manky
First question, I want to make Pokies (Pokeys? Poki?) killable with fire balls, but only on one level. Is that possible?

On the level where Pokey is killable with fireballs, you have to use a custom sprite instead of the normal Pokey. Download this, tweak the .cfg settings with the CFG Editor included in PIXI, and insert it as a custom sprite. Use the custom sprite in the level instead of the normal Pokey.

Originally posted by Epic_Manky
And my final question, how can I disable the message that displays after rescuing Yoshi from his shell for the first time?

Originally posted by ROM Map
$01EC36 - Change from "D0" (BNE) to "80" (BRA) to disable the Yoshi rescue message.

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Originally posted by DPBOX
Originally posted by Epic_Manky
First question, I want to make Pokies (Pokeys? Poki?) killable with fire balls, but only on one level. Is that possible?

On the level where Pokey is killable with fireballs, you have to use a custom sprite instead of the normal Pokey. Download this, tweak the .cfg settings with the CFG Editor included in PIXI, and insert it as a custom sprite. Use the custom sprite in the level instead of the normal Pokey.

Originally posted by Epic_Manky
And my final question, how can I disable the message that displays after rescuing Yoshi from his shell for the first time?

Originally posted by ROM Map
$01EC36 - Change from "D0" (BNE) to "80" (BRA) to disable the Yoshi rescue message.

I don't use PIXI since it's not compatible with Sprite Tool as far as I know.

I don't know what a ROM map is?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by Epic_Manky
I don't know what a ROM map is?

Save this as an asm file and patch it:
(for disabling yoshi's message)

Code
org $01EC36
db $80


EDIT:
I have a Pokey disassembly that should still work with spritetool.
the overworld does not set a bg color. meaning it retains whatever was last written to the bg color register. meaning if your overworld gradient does not write to all 3 color channels of the bg color register, then it'll retain the value last written to the color channel by the hdma of the previous level