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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Super Mario World: Revitalized (Name is WIP)
Forum Index - SMW Hacking - Works in Progress - Super Mario World: Revitalized (Name is WIP)
Pages: « 1 » Link
Hello everyone, today I will be introducing a project I have been working on for a while now. I present to you all:



The hack will be on a small scale with an open overworld to explore and around 15-20 stages. Levels will be heavily focused around specific ideas and gimmicks. It contains my very own original graphics based off of the vanilla graphics (reshaded and recoloured), as well as some patches to give it a more classis Mario feel.



STAGES
(The ones that are finished anyways)


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Fuzzy Heights - VIDEO
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My VLDCX, which has now gone through more revisions and polish. An athletic stage with lots of different fuzzy setups.



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Chuck Quarry - VIDEO
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A cave stage with chucks smashing through turn block walls, munchers, spiketops and swoopers.




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Yoshi's Mountain - VIDEO
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A mountain-esque stage focuses around Yoshi who will need to make his way through by eating green berries and pokeys, while dodging some projectiles.



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Sonic Overpass - VIDEO
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An extremely fast-paced bridge stage with 100 seconds to clear. Features super koopas and even the cape feather.


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Check out - Super Mario World: Vanilla Revitalized
VLDCX Entry - 35th Place! - Fuzzy Heights
I had a look at the videos and the level design looks really good.

I like how simple the hack is but I also like all the smaller additions such as the GFX tweaks.
Looks nice, great vanilla-ish design. I am looking forward for release.

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With best wishes,
Narcologer
Pages: « 1 » Link
Forum Index - SMW Hacking - Works in Progress - Super Mario World: Revitalized (Name is WIP)

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