Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Hello everyone, today I will be introducing a project I have been working on for a while now. I present to you all:
The hack will be on a small scale with an open overworld to explore and around 15-20 stages. Levels will be heavily focused around specific ideas and gimmicks. It contains my very own original graphics based off of the vanilla graphics (reshaded and recoloured), as well as some patches to give it a more classis Mario feel.
STAGES
(The ones that are finished anyways)
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Fuzzy Heights - VIDEO
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My VLDCX, which has now gone through more revisions and polish. An athletic stage with lots of different fuzzy setups.
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Chuck Quarry - VIDEO
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A cave stage with chucks smashing through turn block walls, munchers, spiketops and swoopers.
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Yoshi's Mountain - VIDEO
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A mountain-esque stage focuses around Yoshi who will need to make his way through by eating green berries and pokeys, while dodging some projectiles.
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Sonic Overpass - VIDEO
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An extremely fast-paced bridge stage with 100 seconds to clear. Features super koopas and even the cape feather.
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