Thanks so much for all the feedback. ^^ I'm really happy about all the nice comments and posts i received. This makes me feel like my Hack is a successful Project!
Originally posted by Rainbow Man
This is how an awesome pit hack should look like! While inspired by Item Abuse 3, it has some new ideas, like maybe that part with the dolphin and block duplication using Yoshi. It's great to see a new hack at the end of 2017! How much time did it take to finish a single run? I can imagine how it takes 3 months to finalize a perfect run!
I can't really tell a time, since testing was the biggest Part of it. As soon as i finished a room ("testing"), i knew exactly how to do it. And so, i moved on to the next one. This Creating/Testing Project took the longest. After i knew everything worked, i just played SOME of the Rooms again. Sometimes i could Hex-Edit the input from the single-Room testings into the .SMV File. (Sadly didn't always work...) But creating the End-SMV you see in the Video, maybe took me like... a week? Im not really sure. But it wouldn't been around a week without all the preparations.
Just a thing i found interesting: Shells can act differently when entering a Room 1 Frame earlier or later. Room 3 for example, wouldn't work out when entering a bit too early. The Wall-Jumps would work, but the shell would be a bit off for the Shell-Jump. (im talking about the exact same input) So yeah. I even compared Mario's and the Shell's Exact Positions. They were the same as when i entered the right frame. But as soon as Mario drops the Shell, things get different.
Originally posted by Bruno Visnadi
What an awesome work right here! I didn't see this coming at all, congratulations for making this beautiful hack.
I encourage you to submit POI1 as well, as that hack would also be welcome in this site.
Thanks you, and yes, i think i will also Submit POI1 in the next couple of days.
I like TASing and stuff.