(First GIF isn't the actual hack, it's a sample of what it looks like. Second GIF is the actual look)
Hello people. So I'm making a chocolate SMW hack that looks and plays like a NES game in the following aspects:
-Has a SMB like HUD (status bar)
with the item box from SMW
-Every tile is limited to 4 colors (transparency + 3 solid colors), with the colors being from the NES's 54 possible colors.
-The music and sound effects are made with rectangular pulse waves, triangle waves and noise. I won't be using DPCM samples, to make an aproximation to the first SMB game. Also noise can't be identical to the NES one because the frequencies SNES plays the noise at aren't the same on the NES and using an external noise sample fails to sound accurate.
-Uses less graphical effects. For example, the skid smoke effect when turning is removed (except in the gif) and the contact effect appears only when hitting an enemy with a shell. (EDIT: I'm thinking about this since limiting these graphical effects would "clash" with how detailed the hack is, for example, the multiple-layered backgrounds. Also the fact that a NES game is done in a 8-bit system with graphical, code-related, etc. limitations doesn't fully means it has to use less graphical effects, Gimmick! is an example)
However, the hack isn't limited to this, as it will use some SNES capacibilities like:
-Will use 4 layers (as seen in the gif above).
-Sound effects are played on the last three channels to avoid interrupting music. Sound effects that use noise will play on the noise channel, though, due to an SPC700 limitation.
-In the NES, four 8x8 tiles in a 16x16 grid share a palette. This doesn't apply in this game, however, I won't abuse of this.
I'm trying to do level designs with a mix between the classic Mario level designs and the modern ones. If it comes well or not it's up to you, tho it would be interesting to know what you have to say about it.
Download the latest version (demo0.0.8)
Download the latest version with every level accesible (beta0.0.8b)
IMPORTANT NOTE: READ OR YOU WILL RUN INTO THE SAME ISSUE AS 5 USERS THAT DIDN'T READ THIS SO I HAD TO FIGURE OUT HOW TO MAKE THEM PAY ATTENTION.
(sorry for the rudeness) For versions type x.x.xb
, create a file, reset, enter that file again, and you'll have every path and level unlocked.
History: Changelog, old versions and bug historial (not up-to-date)
Userbar by Green Jerry
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, somos puerta abierta.